First area Haunted Forest (24): 96 explore for 1240-1710 gold, around 15 gold per explore, after that all the other explores are 10 or less, and boss levels hold up the constant stream of guildies. At 1 second respawn for adventurer and mage and around 15 explore each, 25 count produces a constant respawning stream.
Anyone wanting to make the fastest money: Quest 3 (Find the Lost Children) Pays out roughly 20 gold per explore time at rank 12, has no cooldown, and if you make the first two missions as low explore as possible you can skip forward quickly. With 1 second respawn you need about 33 guildies to have a constant stream, starting with adventurers, then mages. Combat missions aren't worth the cooldown, and the fourth mission is only worth 10 gold per explore and just slows your respawn down.
Instead of giving fight quests a static cooldown, why not make use of the 30-40 adventurers you have after the first day useful and make them search the area for enemies before fighting? It would balance out boss stages rather well, too, and would make fight quests worthwhile since my elite force always ends up waiting around for the next wave.
Where's the "sell upgrade" button on quests? What if a kill quest got too hard but you only want to drop one level, not the whole thing? If I'm not seeing it you might want to make it more obvious.
1 minute Reaper during Time Warp does not kill as quicky as Reaper does when left alone, constantly hitting the pop cap. Last time I left my derps to breed over the weekend without turning off my pc they bred into the millions. Even with their evolved forms now they barely hit 70k with Time Warp.
After the recent update my browser freezes when trying to load the game. Luckily I was able to open up the comments only because there's no way to stop the game from loading. I'm sure you know already that your game is a memory hog, but it seems to be allocating nearly a GB for what is essentially a few images and basic code. Might want to take a closer look under the hood to fix that, and the page locking up.
Hi there - you could try deleting your local cached files to force the game to re-download otherwise a browser restart often helps ... annoyingly browser memory usage on WebGL games is still pretty wild.
I went to watch a vid on startup after being offline for awhile. Vid failed to play, messed up screen. Reloaded page and none of my offline Ki was there, and none was awarded. 10/10 would lose all my offline gains attempting to support dev again.
One obvious thing: The weapons' price should be based on the stats, not the item level. I found a level one and a level 4 amulet with the EXACT same stats. One was 389 gold, the four was 1166. Level should also be based on the stats. And most importantly: Don't roll items that are too cheap/expensive for the character. Why would I care about a level 1 item at level 10? Or an item that's 10x as much as I've saved for 10 levels? It's not even tantalizing. It's just expensive.
Autobuy should have an indicator that it's on, and should not turn off when it runs out of money if it's ticked. Also, maybe tell people what the effect of buying the items is, because I had no idea how to heal from the start, figured I heal over time.
Upgrades seem to be less effective than going without, they're completely inefficient. The bar moves much slower than the increase in reward. Makes me want to remove the upgrades I've bought.
Stuck in the Septillions again. Still failing to address the orders of magnitude difference from Septillion unlocks to the Nonillion upgrades. With time, I'll be able to hit Octillions due to angels, but I'd still need a 999x multiplier on my most profitable location (Oxygen Bar) just to bother with this. And all the other areas are still a pointless investment. Whatever happened to those fun upgrades, like "Laser shoots 10 times faster but makes half the money" or "buy one of everything and get double speed for a day"?
The title lacks real interplay between the different elements. It's really just a pathway of increasing to the next achievement rather than anything that would create a "just one more" feeling. I'm just saving up for my next 100, stuck in town 2 with 20k employees to hire. Somewhere.
Hi there - you could try deleting your local cached files to force the game to re-download otherwise a browser restart often helps ... annoyingly browser memory usage on WebGL games is still pretty wild.