I think it would be fun if, at the end, the game would tell you the total number of bullets you fired, maybe along with stuff like total time played, total distance traveled, etc. It could also be counted for each level.
wow. I feel like there should be more that I haven't seen, and maybe there is some sort of achievement for beating all the tests without typing gloves? I didn't try, but there should probably be one (if that is even possible).
ohhhh wow I just realized that if you detonate your hundreds of zombies RIGHT at the end you get a massive number of bones. I got about 2500 more than normal at the end of the level for the cost of 69 energy.
Just picked up a shield and can no longer play. I can click the continue button repeatedly, it gives the animation of clicking, but it will not dismiss the spin screen.
Pretty fun short game. Enjoyable. I like having to make tradeoffs between a permanent damage/defense upgrade and a temporary health increase. I do wish there was more than one way to solve some of the levels, like prioritizing one of the stats correctly.
I like the game except for forcing us to be zombies on level 2 of the tower. I hate having to be a zombie. The movement sucks and so does the inability to use weapons.
There's an error where when you're driving out of town, you go down the back road and your engine stops. When you try to fix it, it says that an infected farmhand rips out your throat, but it doesn't give you a death screen, it just continues as if you'd chosen to leave.
Two big problems to me: the scaling is way off as the survivor missions are worth far more than the others (for the first mission, 50 for kill zombies, 100 for gather supplies, and 500 for rescue survivor, scaling by the total number of that type of mission completed I believe) and doing only those allows you to get the end game guns very early on, and 2: the laser cannon, 4000 exp, takes 3 HITS to kill an enemy (or at least the spitters). I bought one of the best guns in the game, it is a laser cannon, and it doesn't even one shot?!
I wish it had been more clearly explained that heroes, once dead, were gone forever. I didn't realize this until I noticed that I suddenly had level 0 heroes and still the same number of heroes.
Why are the dragons so boosted? The third one I've fought so far (Green Dragon) has a +10 stat, I can't hit him at all. Is the bonus randomized all the time?
None of the monster bonuses are randomized (including dragons). Their stats are listed in the monster manual. Dragons are tough because the whole game is about building up the resources needed to kill them.
zenghoong, the eyes are not the same. I've played Don't Escape 3 very recently, and if you mean the eye that flashes on the screen in the bridge, that one is blue, bloodshot, and the eye at the end of this game is green, not bloodshot, and the pupil dilates to cover the entire iris.
Krusher1, I like the site, and the majority of games here do work, but I wish the devs would occasionally update if there's a big problem, for example my favorite game on this site, SAS4 by NinjaKiwi broke with a recent Flash update, so anyone who wants to play has to manually downgrade Flash, and it sucks that NinjaKiwi isn't fixing the problem.
Also, DON'T ALLOW SPAWNS ON ENEMIES! It's really annoying when an enemy spawns on me with spawn shield and kills me, and when I spawn on 3 enemies and they slaughter me because I only have a pistol.
LANDMINES! Also, can we have SOME story uniformity?! If the aliens have landmines in the Human Campaign, give the aliens landmines in the Alien Campaign, not humans! Both campaigns are the same series of events, don't make different things happen!
You get the reward of seeing a little extra dialog when confronting the boss.