thumbs up if anyone likes to turn on the properties "shocking" and "unbreakable" on the mjolnir as well as highest weight so that it will more closely resemble the movie artifact.
Idea: Radiation bombs- Detonate them, let some greenish-looking particles float around slowly, and slowly poison all living things nearby. The victims of the radiation die with a greenish glow on their bodies. This glow could be removed by the appropriate god powers, of course. Any dolls that are contaminated with the radiation contaminate other clean dolls lethally if they come in contact.
Triggerable and trigger objects are separated for technical reasons. (Basically, guns being able to trigger guns would potentially lead to crazy looping action since they would continuously bounce the trigger signal.) I suppose I could add an item that triggered everything linked to it, if any of the items is triggered or something. For now you can multi-select whatever objects you want to trigger at the same time, but this only works with the trigger tool.
I'm generally unable to implement any specific item requests personally because I have dozens and dozens of item ideas already in the backlog. MaD Lab, the item design tool for MaD2 is publicly available, though, in case you wish to design the item model yourself and send it to me. (Link in description.)
we should have a tool called fling. lets say you pause the game on the blue screen and you attach a spear to the wall with fling as you would with rope or joint. once you unpause it, the spear covers all the ground between it and the wall very fast, mutilating all dolls in its way. Yay or nay?
Can we have tool hotkeys? Like, instead of having to open the tool selection menu and clicking on the tool we need all the time, we could just have a few buttons that select each tool (T for trigger, D for drag, X for delete, R for rope, J for joint, etc.) and pressing one will cause you to automatically switch to that tool. Rate this up if you want to see it in the game, guys!
Okay, poison gas canisters. you deploy them, trigger them, and they will release a poisonous gas, which will spread to all reaches of the environment. A much farther reach than poison vials. Then, 30 seconds after engulfing the environment, the gas disperses. Please think about it. If you like this idea, rate it up!
Triggerable and trigger objects are separated for technical reasons. (Basically, guns being able to trigger guns would potentially lead to crazy looping action since they would continuously bounce the trigger signal.) I suppose I could add an item that triggered everything linked to it, if any of the items is triggered or something. For now you can multi-select whatever objects you want to trigger at the same time, but this only works with the trigger tool.