Sorry if this comes off as another 'this game is hard therefore it sucks' post but combos seem to end too quickly given the time needed to reposition yourself between launches. The zoom level while standing on a planet was kind of stifling as well.
I don't know if this has been pointed out before but it seems that dropping a bomb on the second phase of the final boss ends the battle instantly. Bombs seem to be pretty weak in survival too.
To those of you freaking out over the fact that there's slots for three ducks: Don't fret, it's entirely possible to complete the game with just one 'super' duck.
Maybe this will be a bit nitpicky but I'm having a hard time trying to connect with this character's plight with the way that the messages are displayed. Maybe if they didn't 'remove' me from the game or if they had a black background I'd be less irked by it.
I don't know why but I feel kind of nostalgic when I play this. The simplicity reminds me of the flash games I used to play when I was 13 or so. One issue I have is that I ran into that weird level skip glitch. Maybe it's not much of a problem but I certainly wasn't prepared for it.
Isn't anybody else disturbing by the fact that the game still says 'Training complete!' with an almost cheerful yet voiceless tone despite the fact that your duck just got eaten by lava?
Well, I guess it's a nice attempt to do something different but I had one glaring problem of sorts. Halfway to the medium badge goal my dinosaur died. Fair enough. But it respawned at the left edge of the platform and due to the treadmill speed and wind I was unable to move away from this spot and ended up losing all of my lives there. Fail.
Could we see some resources spawning on the 'enrichment' structures like the ditches and mines? I just find it weird how theatres can create resources on their own location while mines cannot.