there is currently no way someone can get the last-tier abilities unless you grind like a robot because you get strongest weapons and magic long before you get best abilities. The AP per level needs a buff or the AP required for abilities needs a nerf.
I think fire needs more. It is the "damage" ability tree but it just isn't comparable to elacin or dronicle. I think flamethrower or burner should be taken out since they are identical, and replaced with buff you cast that allows you to cast two abilities in one turn.
starts fun but you quickly get overpowered. The hearts are a bad idea because there is severe collision detection. For example you can't pass through a zombie without losing most if not all your hearts. There should be a period of invulnerability after taking a hit. I can't finish the game due to not being able to keep any rewards after a loss, and I can't be asked to re-do a stage over and over like a mouse chasing after a cheese. 3/5
Thanks for answering my question Amanda! I figured out that str is atk damage, dex is accuracy and int is mgc damage. My next question is what is the point of the lost skills shuriken and bubble when they do the same damage as fire arrow?
Dex is also ranged damage for bows. Shuriken actually has a fixed damage of 200 ~ 400 which is slightly better than Milky Bow. Bubble Attack damage is stable compared to a Ranged attack. It uses Int. Meaning it has higher minimum damage and lower maximum.
I'm adding 1 point to each stat each level, focusing on dissium (but slowly leveling the other schools up as well) and earth magic (also slowly leveling up the others as well). It's going pretty smoothly, in the 3rd world. I've seen some freakish comments about the game's difficulty but I haven't encountered such difficulty yet. . .
im shorry, was it too hard for baby?