is there a bug with the exotic merchant? I purchased the 50% knowlege boost and my knowlegeincome increased by... 0.
At least it were 2,27M and after the purchase still 2,27M. It is just applied to the base multiplier? Which would make this upgrades almost useless.
Same for the gold multiplier.
uhm... today i noticed something weird:
Somehow i earn a lot more exotic particles while using Nefastium Cells and not Protium Cells.
I earned around 3 Sx with Protium Cells, i got maybe 15000 exotic particels.
Now im using Nefastium Cells. I only produced not even 1 Sx and already get 26000 particles. Why?
(Short: 17 Sx for 79205 ep with protium, 1 Sx for 26000 with nefastium even after the other ones!)
pls reduce the Laboratory costs. I have to grind for ages just to pay the Using fees. At Oasis (50) i can sell 8500Dynex and still can only upgrade an Module ~10 times until i run out of money again...
mh. got 2 strange bugs:
1. when i loaded my old savegame, i had to face the Astrox Officer - long time before i should do so
2. 3 of my Mining Lasers mine with incredible speed - the others 3 just mine a normal speed (all the same class "AstroPik 9000")
funny game but a few things:
you cant miss
very unbalanced (my guys just onehit everything)
slavemarket (i can buy lvl 50 slaves for a few million... in the second city!)
after a balancing change a few builds ago, you may want to rebuy some stuff.