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puttanesca's Comments

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Submachine 2: the lighthouse

Play Submachine 2: the lighthouse

Oct. 31, 2009

Rating: 6

Hmm, I can't get anywhere in this one. Found a cog, and nothing else seems to do anything.

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

The in-game achievements are so buggy. Gah - can't get lower level achievements if rank increases twice. If the rank achievement is not given yet and rank >= rank needed it should give achievement.

Stick War

Play Stick War

Oct. 24, 2009

Rating: 0

Needs mute for music

Picma

Play Picma

Oct. 17, 2009

Rating: 0

Hmm there are some bugs. I can get one line to be marked as solved with a different number of blocks marked in black. On a grand master puzzle one line is 1 2 2 4 1 1 and if I remove the second last one then replace it with an X it greys out as though the line is solved.

Picma

Play Picma

Oct. 14, 2009

Rating: 1

Very nice, first 5 star I have given for a while

Bunny Charm

Play Bunny Charm

Sep. 03, 2009

Rating: 0

This game is fun

Run

Play Run

Aug. 28, 2009

Rating: 0

Not my cup of tea

CycloManiacs

Play CycloManiacs

Aug. 14, 2009

Rating: 0

What is the point of the horns?

The Space Game: Missions

Play The Space Game: Missions

Aug. 08, 2009

Rating: 0

That last mission on crazy was.

The Space Game: Missions

Play The Space Game: Missions

Aug. 02, 2009

Rating: 0

Which weapon has the best damage per second per mineral cost?

Red Remover

Play Red Remover

Jul. 31, 2009

Rating: 0

Yeaaah!! heh.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 18, 2009

Rating: 0

Yeah so much luck involved.

Street Fighter 2 CE

Play Street Fighter 2 CE

Jul. 10, 2009

Rating: 0

Also more credits (ie infinite). The game adds a point each time you continue so its clear when you have done well...

Street Fighter 2 CE

Play Street Fighter 2 CE

Jul. 10, 2009

Rating: 0

I dont know why people are complaining about the AI, it seems to be exactly the same AI as the arcade version, and champion was not really a very hard version. However, the arcade version had random character order and a base difficulty stetting in the machine. It would be nice to have these features here.

Street Fighter 2 CE

Play Street Fighter 2 CE

Jul. 09, 2009

Rating: 0

What is the key for insert coin?

Street Fighter 2 CE

Play Street Fighter 2 CE

Jul. 08, 2009

Rating: 0

Wow is this a straight arcade conversion? feels like it, though hard to be sure without a joystick

Epic War 3

Play Epic War 3

Jun. 17, 2009

Rating: 0

Mute button?

Can You Guess It?

Play Can You Guess It?

Jun. 16, 2009

Rating: 2

Should allow continue from any level, and perhaps instead of straight guess include a clue button or at least some cryptic clue. To make this into a better game you could make a bunch of levels that are rated by difficulty (obscureness of the number) and randomly select each level. Each level would have some cryptic clues at the start and the player can spend some clue points to get further clues. You could also include 'lives' letting people fail a few times along the way, maybe when a life is lost a clue is also give, so one must balance clues and lives and guessing to succeed. Anyway just some ideas.

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 06, 2009

Rating: 0

I don't see why the copy-paste save feature had to go. The load sure, but why not leave the save so progress can be exported to another site?

Max Mesiria Chp1 RPG

Play Max Mesiria Chp1 RPG

Jun. 04, 2009

Rating: 0

Yeah, really bad.

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