I just noticed that when I decided to make lots of dynamite it used materials but I only wound up with 10 dynamite. If you can only hold 10, it should let you know you cannot hold any more and stop throwing your resources out the porthole. Better yet, you should be able to carry more than 10 dynamite. On a planet like this one, you need it a lot.
I played a different game once where if a real word wasn't in the game's dictionary, you could report it and the programmer (or someone) would check and add it to the dictionary if it was legit. You didn't get credit during your game, but the word might be there the next time you played. Of course, a lot of words submitted were just misspelled, but that's people for you.
That and a pause button are all I can come up with for suggestions.
I have had times where lag will cause the words to hang for several seconds, then catch up, but the bugs keep moving during that time. That's more of a problem. If I'm lagging, they need to lag, too, or I can't see what letters to make more words out of.
When I complete a level and get a ranking, it tells me what I have to do to get the next rank, but it would be very handy if mousing over the rank insignia would tell what was needed for the next rank so you can tell when you're thinking of going back over old levels what you need to do next.
after I paused it couldn't work right. It's got a 'bomb flash animation and my guy isn't able to go anywhere . I eventually got it to unlock, and the end of level 'Please enter a name' screen will only accept certain letters. PuzzleMage became UE MAE because the P, Z, L, and G don't do anything. They work here, so it's not my keyboard that's malfunctioning.
The thing with the paratroopah upgrade is to use it when you're on a air only level, they don't survive. Sell it when there's ground fighting, unless you can upgrade all the way to exploding pants.
I really like that the dumb things pay extra for pants that explode on impact. That's hilarious. Very funny game.
Um, you do realize that a travel time of 2 days per trip (walking speed) is faster than other forms of travel, that take more days per trip, right? You're going from one town to another in a shorter period of time...
I think I found a bug. After I did my first quest for the Merchants (kill 4 Mercs who are blockading bridge), I went to talk to speak to Trader Spinor and he said,
"The aid you've given the Merchant's Guild is sickening. You are blinded by what they can offer, and do not look to see the harm they are causing.
Now you have the nerve to try to buy from me. Get out of my sight."
The Merchant is upset that I helped the Merchant Guild against the Mercenary Guild?
Wow, this is slow. I've got it dumbed down all the way, but the animations really drag. I don't think it's lagging, it's just the graphics take a long time to show each combat, I don't really care for that much. If each person's attack takes 10 seconds, a fight with multiple people on each side and multiple rounds spent fighting, I want to go read a book until it's my turn again.
This was good. I thought there should be more reward for shooting the Yellow Orbiters - the time I worked on killing the little guys to earn enough to fully upgrade, I wound up being the only ship left and eventually lost. The time I started going after the yellow orbiters as soon as I could handle them, I won the game before I had nearly half the upgrades.
I like Arkanoid, and this seems like a fair attempt. The only problem I have is that when you yank the mouse sideways to catch a ball that's about to escape at the edge, if you move too far and are out of the play area, the paddle stays where it had gotten to when the mouse left the playing area. It really should continue in the same direction the cursor went until it hits the edge of the screen. That's frustrating.
Otherwise, it seems like a decent redo of an old favorite.
(continued from previous post)
On reloading, this game is much better. Even with sound and music working and graphics on high, the game moves smoothly and at a decent speed. The sound was glitched somehow, the music sounds like music now, and it looks fun. Glad I retried it.
This is so slow on my (admittedly wussy) machine it's unplayable. I found the settings and turned off everything. The graphics downgraded, but the music is still playing (or maybe it's a sound glitch - it sounds more like background noise than music to me). It's still too slow to play, I'm going to go out and reload it and hope it's better. This is too bad, as I kind of like the idea of the game.
usii, the cure isn't a game ending, it just means that the occasional festering zombie bite can be cured instead of having to shoot one of your survivors.
Fixing the helicopter is one of the 'win' conditions. You can fly away, not that anywhere would be better than where you are when you finish the chopper, but it's a win nonetheless. It's usually faster to finish the constitution, or the gang war. If you get all three endings, it's worth extra points, if you keep score.