Okay, that's six chests in a row that were mechanically impossible to open because at least one color had all of its tiles in an unbreakable checkerboard pattern. Not cool.
Really not very good. Nothing sets it apart except for the incredibly pointless coins, the second level is considerably more difficult than just about everything after it, and the movement is excruciatingly slow for as often as you have to wander all the way around large obstacles every time you want to push a box around a corner.
Needs a way to restart an entire room instead of checkpointing. It sounds like the "holding R" thing is there for that but it doesn't seem like it works.
The comment about framerate was on two different computers, same version of Chrome. Only difference is that one ran considerably faster. The slower one had so much interference in game mechanics that I literally couldn't tell the lines were supposed to stop each other.
It's some cache problem, it doesn't seem to only depend on browser version. And for some reason, some people are having the issue on Firefox and some on Chrome.
I honestly can't tell what's intended game mechanics and what's bugs. If there are any angled pieces in the wires, clicking more than once on a circle causes it to flake out like it can't decide whether to retract the current or not, and it's a total crapshoot whether it'll operate normally, keep output despite the circle being off, or even double up the output with a single connection.
The stretch between the last speed upgrades on Merchant's Guild and the third champion is ridiculously tedious and barren of content. There's not even anything to do but soft reset over and over and over until you work up like 15 orders of magnitude.
A third bug: if you push a correctly-colored block over an exit space without stopping, it does not activate as correct as it passes. If you hit undo to bring it back onto the correct space, it still does not activate. You have to undo all the way past the exit space and push it back in.
Rather large bug. If you solve all but one of the spaces, then restart the level and solve a different set of all but one of the spaces, the level completes before you can move the last one in.
It's some cache problem, it doesn't seem to only depend on browser version. And for some reason, some people are having the issue on Firefox and some on Chrome.