Thank you so, so much for optimizing this. Way too many flash games are done with no heed for performance, so it's nice to see one that took care to be playable without reducing to a crawl.
Why are you interrupting gameplay with interstitial ads for not only your other games that most of your players have likely already played, but what appears to be the game they're already playing?
I'm sorry, but this is a pain. Most of the combinations are still anywhere from unintuitive to completely nonsensical, forcing you to just rub everything in your inventory against everything else (human + stone = straw hut? what?) and hope for the best. Previously, the hint system was the lifesaver, but now that's on microtransactions. Even the puzzles have limited resets, which is a shame, because they were actually an interesting twist.
Comically oversized screen, long loading, and pay to get anything done. Yup, it's a Kong MMO. Which is a shame, because for once there's actually a game IN here, but your money grubbing makes it impossible to play. If you want to make money, make a demo and sell the full game. People will be so much less annoyed at you.
I think your offline-gain calculations are a bit...off. I picked up some 160 Qa overnight, which lines up with some napkin math on my production. But the greeting message thought it was only 26 Qa.
There is a bug with the offline report: it doesn't add coins produced by assistants. You do get those coins however, they are just not written in the offline report. We fixed it and it will be up with the next update :)
The silver and gold building upgrades are way, WAY overpriced for as little impact as they have. 60B to make my collective blacksmiths go from 280k/s to 420k/s? For the same price I could've just bought a bunch of Hell Portals that make 100x that apiece.
Okay, so Kongregate tries to parse some html in comments. I meant to say your morse code method shows an AR (stop copying) special character instead of a plus.
The clipping needs some work -- real frustrating to die to a bullet with almost half a body length of visible space between you even during your death animation. Also, the last 8 levels or so weren't even fun, just really tedious because you had to wait so damn long for your opening.
There is a bug with the offline report: it doesn't add coins produced by assistants. You do get those coins however, they are just not written in the offline report. We fixed it and it will be up with the next update :)