Oh, and leaving XML entities like ' all over the place instead of just using a standard apostrophe shows that you didn't even bother testing your game.
If I have to hit Ctrl-minus to see your frigging huge-ass window, you're doing it wrong. If I do it twice, STILL can't show the whole thing, and most of the screen space is unused, you're doing it REALLY wrong. And if, on top of that, your game is a glorified menu screen but runs slower than action titles, you're just a terrible developer. That's not even getting into how fun the game itself is (hint: it isn't).
Thank you for the feedback on the game, we're sorry you're having this issue. If you need our help directly, please contact us through http://support.disruptorbeam.com. This will do two things - it will make sure your issue gets logged into our support numbers and that you're helped a lot sooner. Thanks for understanding!
Well, the good news is it's actually optimized really well -- kudos for ditching the Arkandian engine and making something that actually runs smoothly. The bad news is it's every bit as relentlessly grindy, and you get starved for key tiles way, WAY too often (usually attack). You might want to just delete all but one type of treasure tile, because having over half the board taken up by completely useless fluff is pretty unreasonable.
Like, there were a few times when I didn't know that a door was a door, because when I tried to go through it I was 1/8 inch off center or something and it didn't register. Which is even worse between your character's slight asymmetry, and the fact that tapping the arrow key will make you move further than the minimum precision for some of the doors.
On a related note, you need to restore items used when you restart a level. Having to buy supplies again just because your bugged cameras display backwards is irritating.
Interesting, but tuned to be very tedious. Repairs take up about 2/3 of your winnings from each day, so dying is about the only way you'll ever make enough money to buy anything useful.
Input lags to near unplayability. Holding a key causes mouse input to bottleneck and empty out over time, which makes it impossible to aim attacks while moving.
I'm not sure what the point of the stars is. There are so few moving parts involved in these solutions that more often than not there's only one solution and it's impossible NOT to get them in the process.
We are continually testing the game and relying on players like yourself to report these things to us. Thank you for doing so!