Yeah, a 12-slot grid with 7 different types on it and fight mechanics punishing you severely (shields are like 3x the enemy's regular HP bar? Really?) for not happening to have 3-4 of the right color on the board right next to each other doesn't exactly make for a fun game.
For everyone who kills their wrist hitting the down arrow to attack planes and stuff, slow down. You're supposed to hit it to the blinking rhythm, not just mash it as fast as possible.
You really, really need to work on your pathfinding AI. Telling my army to advance up a road right in front of them and watch them go off to piss in a remote corner get really old really fast.
Look, I get that you're really attached to your studio's reusable swf's for characters, but for something of this scale you can't afford to have 40+ units on screen with 10+ dynamically loaded and individually animated parts apiece. Use the swf's to generate sprite sheets and draw those ingame -- the RAM is worth the processing time it saves. The way you tuned the game is grindy enough as it is, you don't need to bog our computers down in molasses on top of that.
Alright, after completing the game, it seems the point rewards for the majority of the training minigames are so undertuned that it's actually to your advantage to fail them as quickly as possible to get to the one with a good payoff per time invested (usually one that lasts only a few seconds). Running -- first one is useless. Swimming -- diving is the only good one. Flying -- cannon launch is the only good one. Climbing -- avalanche is the only good one. Jumping -- the first one is utterly worthless.
...unbelievable. You actually tuned the minigames to be even grindier than the last time around. Did you even play through this game with the debug settings off?
Complaints about grinding a duck endlessly turning into grinding multiple ducks endlessly, etc. On top of that, Please move the "menu" button during a race to not be in the same place as the "continue" button on the screen between races of a tournament. If your mouse registers a double-click for whatever reason, you end up backing out of a race by trying to go to the next part.
...you guys really need to get a sense of scale in how to price freemium features. For the prices you're asking for very minor advantages here, I can buy several entire games on Steam.
Please move the "Clear Save" button on the main menu to not be in the exact same position as the "Main Menu" button at the end of a race. If your mouse's debouncer spazzes and registers a double click for whatever reason, you're screwed.
You need a "send all zombies" button. When the last couple continents have 40+ casualties per city and you have to click a + button on the army screen to replace every one of them, things get tedious. Oh, and I got kicked out of the "submit score" screen by a random city getting retaken.
It's fun enough for the first 3/4 of the game, but then the enemies' stats very suddenly spike up by an order of magnitude in the course of two missions, rendering everything in your arsenal except the Nymph Book and the one or two spells that help you get rage faster completely useless. Just kinda feels sour when it's that poorly balanced right at the end.
So I still can't log in, and now instead of a blank screen it's telling me to download Flash Player...which I'm currently using to have gotten that far in the first place (yes it's up to date).
Very good job optimizing things to minimize frameskipping. The boss fights were interesting. About the only complaint I can level is that the singer in Momentum had a tendency to be WAY off beat during the chorus of the song, which not only sounds silly but throws the player off too.