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Pykrete's Comments

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Monster Arena

Play Monster Arena

Nov. 04, 2011

Rating: 0

This is so poorly balanced and tedious. Laughably trivial battles take several minutes of just clicking attack over and over again. I was basically reading homework while waiting for my meter to charge up enough to spam attack. And I get that you may not be a native English speaker -- awesome that you're making the effort to localize it here at all -- but is it really that hard to email someone who is and ask them to proofread stuff?

Town of Fears

Play Town of Fears

Oct. 31, 2011

Rating: 0

One thing I notice is that if the fight moves faster than the hit/poison/guard/etc fade-in effects that pop over your life bar, that stack remains between battles, and your next one has a bunch of effects spamming you even though they've already been long calculated. Make sure to clear that between fights.

Castaway

Play Castaway

Oct. 29, 2011

Rating: 7

This game is really grindy. Like, "did you bother playtesting it with the debug settings off?" kind of grindy. When you have to grind for 15 minutes on one screen just to not get reduced to salsa on the next screen, it's too grindy.

Castaway 2

Play Castaway 2

Oct. 29, 2011

Rating: 3

Please for the love of god check to make sure the main interface has focus before starting a cutscene. I'm sick and tired of a cutscene starting when I go into a menu and then not being able to resume the game.

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Oct. 28, 2011

Rating: 9

Dammit, I can't read "Celestia" with a straight face anymore. Confound these ponies :V

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 25, 2011

Rating: 5

Combat gets really glitchy and input lags rather badly.

Fisher-Diver

Play Fisher-Diver

Oct. 21, 2011

Rating: 0

So like, it's the first day and my boat is gone. Completely gone. The hint told me it was to the left, and I've been going for like 15 minutes.

Crystal Story

Play Crystal Story

Sep. 29, 2011

Rating: 0

Nice! The tone almost has a Tales of Symphonia feel.

Grand Prix Go

Play Grand Prix Go

Sep. 20, 2011

Rating: 17

I get that you want SOME room to upgrade tires, but you don't have to start us off with all the traction of an Astroglide party :|

Coaster Racer

Play Coaster Racer

Sep. 19, 2011

Rating: -1

Has a problem with direction keys sticking.

Freeway Fury

Play Freeway Fury

Sep. 19, 2011

Rating: -1

Very prone to input lag, sometimes as much as 1-2 seconds.

Swords & Potions

Play Swords & Potions

Sep. 18, 2011

Rating: -7

I feel like "Now we have to do this." has some kind of meme potential. Like the shopkeep and tailor, both of them covered in blood and holding a baseball bat and a pair of crochet hooks respectively, staring down a horde of thugs and bureaucrats asking for "welcome tax", and "Now we have to do this." across the bottom.

Dead Metal

Play Dead Metal

Sep. 16, 2011

Rating: 2

You might want to consider adding some kind of glow or outline to the shield generators. The last level tends to turn into a big cluster-screw of green, and sometimes the ships even seem to get drawn over the generators altogether.

Arkandian Revenant

Play Arkandian Revenant

Sep. 04, 2011

Rating: -8

This game has some of the most spectacularly poor graphics optimization I've ever seen. Even the tactical battles on low quality run slower than frigging Mass Effect.

The End

Play The End

Sep. 04, 2011

Rating: 7

You really, really need to implement some kind of downward-slope sticking. Trying to jump while running downhill (when not sliding) is a crapshoot because half the time the game registers you as in the air.

The End

Play The End

Sep. 03, 2011

Rating: 7

The game is great, but please PLEASE make it stop auto-adjusting quality to high. I'm putting it on low for a reason, and I'd prefer not to have to do so every ten seconds.

Frantic Frigates

Play Frantic Frigates

Aug. 30, 2011

Rating: 21

The second boss was honestly the hardest. The last one was just pretty simple streaming in a circle.

Experimental Shooter

Play Experimental Shooter

Aug. 25, 2011

Rating: 1

Trackpad, biatches :) ...I didn't bring my mouse to the cafe :(

Moonlight Differences

Play Moonlight Differences

Aug. 25, 2011

Rating: 1

Meh. 90% of the differences were just Rob Liefeld texture lines.

Villainous

Play Villainous

Jul. 03, 2011

Rating: 2

Only suggestion I can make is to let the display scale so I can shrink it to fit on my screen. Not everyone has high-res monitors you know.

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