Chrome has issues. Nothing renders, but the game is active (I can complete levels blindly against a black screen). Once I got it working in a different browser, the game was brilliant.
Word of warning, the game window comes up with scrollbars and is squashed up past the top of the area (obstructing the suit charge counter, which I didn't even know existed till I went fullscreen). Whatever sizing you're using seems to be thrown off by the Unity WebGL bar at the bottom.
Hey thanks for the heads up!
Yeah I noticed, I actually screwed up the resolution settings and I'm trying to find a fix without ruining the whole UI. Have you tried pressing "F" for fullscreen though? This will work exactly the same as if you clicked Unity's fullscreen button.
Difficulty is wildly inconsistent. 17 is massively more difficult than anything else in the game except for the final fall in 25 -- and that appears to be straight-up impossible without a Donkey Kong Country style "walk off the edge and jump in midair" which I'm not sure is even intentional.
Actually, I just read that the levels are all spontaneously generated based on performance. So maybe a) make it clear that there's no specific progress or endpoint, and b) offer an easy/hard option to inject into the desired scale right out of the gate.
Concurring with too many levels. I'm in the 30s and the difficulty hasn't ramped up much past tutorial scale. If you want to keep this many, split them into difficulty packs or something.
Doesn't properly intercept the up/down arrows. They perform the ingame functions, but you need to actually stop the event so it doesn't go up to the browser window and scroll the game offscreen.
So...are we supposed to do all of this completely in the dark before we get any sense of our own movement speed and jump height? Because after breaking out of the science hat the lights don't turn back on.
Hey there! I've actually never been told that feedback before so thanks a lot for bringing it to my attention. Have you noticed anything else that seems annoying\makes it difficult for you to proceed through the game?
I think my solution for level 13 was...not what was intended at all. I got the fire golem stuck in the spike shaft. I know I was supposed to melt the ice so he patrols off to the left, but there didn't seem to be any way to get back up top without it, and there wasn't enough time to grab the earth magic and beat him to the ice, so...
Oh! he got stuck? hmm I will check it. About melting the ice... once you get the earth spell, you can use it to gain some time before jump down, if you need it ;)
I'm deeply suspicious of how you can get > 2.5 score on several games in a row that can't even be played without knowledge of a browser console to delete your broken second loading screen.
Game was fun and interesting, but I'm unsure whether the low framerate was by design or poor optimization (I deleted all the page ads from browser console and checked task manager for resources just to be certain it wasn't external). It made the platforming really sketchy when I'd move about a third of a body width every frame.
Test your crap before uploading. You have two loading overlays, and one of them is nonfunctional and has to be removed with a browser console just to find the play button that actually works. Worse, that's three of your games in a row with that issue.
It's clearly not equal to the neighbors count, because on level 8 I can repeatedly attempt the exact same move and it's about 50/50 I'll lose an extra move.
It is looks like a bug because i played like 10 times and win each time.Is this happening each level or only level 8 and can you tell me which moves are you doing ? I need to know to fix it .(it was a bug and fixed)
Hey thanks for the heads up! Yeah I noticed, I actually screwed up the resolution settings and I'm trying to find a fix without ruining the whole UI. Have you tried pressing "F" for fullscreen though? This will work exactly the same as if you clicked Unity's fullscreen button.