Games Achievements My Kong Sign In

Pykrete's Comments

Comment

Ragdoll Invaders

Play Ragdoll Invaders

Dec. 07, 2009

Rating: 0

Yeah, these types of games are only really fun when you have a good amount of control over your movement and your aim. If I wanted to play randomness I'd dig out Yahtzee.

Pillage the Village

Play Pillage the Village

Dec. 07, 2009

Rating: 0

Nevermind my previous comment. Turns out the BBQ is awesome, since bouncing the ball does a screenwide stun. Works wonders on the knights :)

Pillage the Village

Play Pillage the Village

Dec. 07, 2009

Rating: 0

The OMGWTFBBQ is kinda useless. It doesn't seem to do any more damage than dropping the huts or the stone faces on people, and the hit detection is choppy enough that that's unreliable at best.

Thing-Thing 4

Play Thing-Thing 4

Dec. 06, 2009

Rating: 0

The zombie room is way too long. It'd be one thing if they were actually remotely difficult and it was a genuine challenge through attrition...but all you do is stand still and spam the pipe. For like 15 minutes. That's not fun or challenging, that's tedium.

Areas

Play Areas

Dec. 05, 2009

Rating: 0

The last 20 or so levels are pure luck. About 2/3 of the time you won't even see any balls to shoot until there are 4-5 already quite large.

Pel

Play Pel

Dec. 05, 2009

Rating: 0

This really does remind me of the Eathworm Jim 2 puppy level.

Dragon Age: Journeys

Play Dragon Age: Journeys

Nov. 20, 2009

Rating: 0

Medium and hard badges are bugged.

Ultimate Assassin 2

Play Ultimate Assassin 2

Nov. 16, 2009

Rating: 0

Too random. No, that doesn't make it hard (I'm about 4 missions from the badge). It just makes it painfully long while you sit in a secluded corner waiting for guards and the target to randomly wander into the right place. I'm sorry, but the waiting game is a poor game.

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 15, 2009

Rating: 0

Level 10 in hard is a bit gratuitously unfair, but the rest of the game is fun.

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Nov. 06, 2009

Rating: 0

The game's not going to get a badge for rank 10+ when half of the game's playerbase is dropped within 30 seconds of joining a game.

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Nov. 06, 2009

Rating: 0

This game has the most ghetto servers I've ever seen in my life.

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 05, 2009

Rating: 0

Someone's been reading too much Catch-22.

Blocks With Letters On

Play Blocks With Letters On

Nov. 05, 2009

Rating: 0

LOL at 30. XD

Blocks With Letters On

Play Blocks With Letters On

Nov. 05, 2009

Rating: 0

You devious bastard, arranging letters' starting positions in ways that AREN'T what you want us to do. :P Fun game.

Warlords: Heroes

Play Warlords: Heroes

Nov. 03, 2009

Rating: 0

This is ridiculously clumsy. If you have multiple attacks that work on, say, forward + attack, it'll randomly choose between them, which is a TERRIBLE idea. The enemies have attack animations faster than your own and generally the same/longer reach, so if they decide to just spam their attack there's approximately jack you can do about it -- even if you block them, you'll potentially never get an attack off before they hit you. Blind luck.

Full Moon

Play Full Moon

Nov. 02, 2009

Rating: 0

Yeah the badge didn't work, etc., it'll get fixed. Game was okay, a couple of the levels actually made me think a bit.

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

Regarding the aforementioned pass glitch when encountering two hostile encounters in rapid succession -- if the second one is attempting to attack a town, you go right past it and start getting negative (and continually decreasing) time to reach the town. You have to refresh the game to leave that glitch.

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

Another bug. I seemed to have skipped right over Commander level in Enforcers guild. Not sure why.

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

Speaking of the packeage-delivery sequences, someone's played too much Phantasy Star 3. Getting attacked 10+ times in a 24-hour trip is a bit much, doncha think?

Frontier

Play Frontier

Oct. 30, 2009

Rating: 0

If you crank the speed up to 20x, sometimes you get attacked so often during the package-delivery sequences that half of them never transition to battle -- once in a while, you don't get the "go" button either and have to refresh the page and restart in town.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate