Games Achievements My Kong Sign In

Pykrete's Comments

Comment

levaxia

Play levaxia

Dec. 29, 2018

Rating: 2

The countdown is obnoxiously long. When the intro countdown to a level is almost as long as you're likely to spend in some of these levels before restarting, just lose the countdown and the completely needless "Let's go!" and make it start with Spacebar.

Developer response from anisakiagames

I have now uploaded a new version without countdown and it really works better. It gives at the game more dynamism. Thanks for your contribution ;) !.

Robrik

Play Robrik

Dec. 23, 2018

Rating: 2

Very rough and unpolished. Dying kicks you back to the level select instead of just restarting the level, which is needlessly obstructive. Levels are full of blind dashes off into the unknown, and at least one level put spikes on the path out of view with no way to scroll out and see it coming - there should never be a situation where you move blindly toward a hazard with no way to stop. If you only have two worlds' worth of levels, don't have pages for 3 and 4, and leave a back button for the thank you + rate message instead of softlocking the player there.

Developer response from tomologames

Thanks for playing and giving me feedback! "Levels are full of blind dashes off into the unknown, and at least one level put spikes on the path out of view with no way to scroll out and see it coming" That is not suppose to happen but I can't find that in any level. Which one are you talking about?

Blossom

Play Blossom

Dec. 21, 2018

Rating: 0

Once I got Music 6, I started getting some really nasty desyncing between the track layers. The percussion was like a beat and a half off.

Christmas Find The Holy Water

Play Christmas Find The Holy Water

Dec. 21, 2018

Rating: 0

You guys know you can scramble sliding puzzles into starting configurations that aren't just the exact mirror of the end goal, right? I mean I guess it's an improvement that you haven't put out an outright algorithmically impossible one in a while, but it's rather dull and tedious for every other one to be the dullest attempt possible at maximizing Manhattan Distance.

Cnut

Play Cnut

Dec. 17, 2018

Rating: 7

The last level so far makes you jump up the side of a moving platform, which is a mechanic that is never announced and appears to not even work anywhere else.

Wizard With Cane In Purple Mantle Goes On Journey

Play Wizard With Cane In Purple Mantle Goes On Journey

Dec. 13, 2018

Rating: 6

Fun, but pretty rough. There were a lot of places where you had to follow coins into blind downward jumps, but there were enemies at the bottom that were impossible to react to in time. Level design got very samey very quickly. There was basically no reason to ever use lightning because fire had the same range, hit a wider array of enemies, and didn't kill you in water. Bosses maybe lasted a bit too long, which didn't really make them harder once you got their pattern.

The Bone Pit

Play The Bone Pit

Dec. 12, 2018

Rating: 0

Opening text stays up WAY too long without a way to advance.

Dungrena

Play Dungrena

Dec. 11, 2018

Rating: 7

There's something good here, but the controls are way too slippery and there's no ramp-up whatsoever to the difficulty, it just throws you immediately into an overwhelming clusterf*ck with no real way to practice or acclimate.

Light flow

Play Light flow

Dec. 09, 2018

Rating: 15

There's no puzzle. Since the arrows already force one direction, all you do is line up the back end of each piece with the previous one, over and over. There's no thought process involved.

Gemeralds

Play Gemeralds

Dec. 05, 2018

Rating: 5

Some of these were a lot more clever than I expected. Are you releasing new levels on a schedule or something?

Developer response from zeeodd

thank you! unfortunately no, we've spent the semester trying to curate our level design and decided upon this batch of levels for our final release

COLORUID: Smiles

Play COLORUID: Smiles

Dec. 04, 2018

Rating: 4

15 is possible, if nasty.

Trace

Play Trace

Dec. 02, 2018

Rating: 0

There have already been a handful of fill-the-path games in the last month alone, and all of them were more substantial than this. I get that you're randomly generating levels, but they top out at about the tutorial of most other games like this.

Hat Wizard Christmas

Play Hat Wizard Christmas

Nov. 30, 2018

Rating: 4

The weird holiday sequel we never knew we wanted.

Thanksgiving Release The Turkey

Play Thanksgiving Release The Turkey

Nov. 25, 2018

Rating: 0

Nope. That order doesn't work either.

circloO 2

Play circloO 2

Nov. 22, 2018

Rating: 0

Usually this kind of game is a pseudo-random ballistic nightmare, but the critical points are remarkably well tuned. I'd maybe try running it on a slower machine to see if the physics hold at slower framerate, but at speed it's awesome.

Mister Line

Play Mister Line

Nov. 10, 2018

Rating: 18

Freeze bug seems to be triggered intermittently if you try to hit R to restart instead of space. Doesn't happen all the time.

Developer response from ZBlip

Thanks for the info Pykrete. Which browser are you on?

Mister Line

Play Mister Line

Nov. 10, 2018

Rating: 3

Prone to freezing. Not certain why, but it isn't just interference from the ads on the rest of the page, there's a deadlock somewhere.

Developer response from ZBlip

So is this like a short pause?

Fillall

Play Fillall

Nov. 07, 2018

Rating: 16

The game is interesting, but the difficulty scaling is...way off. Most of the hardest levels were midgame; the later ones are so restrictive there are only so many sensible ways you can even start.

Developer response from carlospedroso

You are absolutely right, the difficult thing about making a puzzle game is the difficulty curve, I now got a lot of feedback. I'll fix it and (hopefully) add new features in a few days. Thanks for playing and leaving feedback!

The Rules Have Changed

Play The Rules Have Changed

Nov. 05, 2018

Rating: 1

The clipping with the ground is WAY too glitchy for the kind of extreme precision jumping you want in the last couple levels. About 1/4 of the time your jump just fails to execute at all because while you're walking along the ground you'll just be flagged as in freefall between tile seams.

Developer response from insanesnake

This is the first time anyone has told me about clipping with the ground. I also never experienced this issue myself. I will investigate the issue.

Landor Quest 2

Play Landor Quest 2

Nov. 02, 2018

Rating: 1

Much better tuned than the last game. I remember in the last game, common enemies were actually harder than the previous boss, so it was possible to get stuck if you edged out a win. Here it looks like there's always at least one thing you can blow everything on to farm for a bit if needed.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate