The only randomness which has a place in games like this is what you draw from your deck. The other randomness just makes this frustrating and not worth playing.
Way too easy, each level finished without problem with a single strong armored special. Also for fast typists, frequently the first letter would be missing from a word for some reason.
After 45 words in minute rush there was a large gap without words in it and no key would keep the thing going, had 30 seconds left in the trial and could not continue.
Neither a shadow for where a line was placed nor an ability to move a line makes this game way too much about just guessing. It'd be a solid 4/5 with either of those options, but without it's a 1/5.
The tutorial says 'at the start of each turn you have a chance to attack with creatures in play...' After many started turns with creatures in play I've never seen a chance to attack, or even how to trigger an attack. Might want to update with exactly HOW you attack.
Way too hard to see how things connect and where you need to be going to. Interesting idea, but needs some work on the execution - more contrast, more ease of seeing what lines up rather than things which look like they should but don't, more contextual clues as to where you still need to get to.
The only problem I have with this is space being jump and up being to end level... It'd make much, much more intuitive sense to have movement controlled by the arrow keys, and ending the level be space.
Decent up until the first level with 5 cups each requiring one grain, and only 5 grains falling from the start point. That level killed the game, because the precision of the mouse is nowhere near adequate - impossible to make smooth enough lines to avoid the grains getting stuck in places without an annoying amount of effort required.