@JadeAurion most enemies arent that hard to fool. The stronger are the easier ones. The weaker you can crush them. If you want a pacifist, buy impact and put em all to sleep. If you want complete wipeout... well... scramble the transmitter.
Full team with maxed fighting stats, evryone armed with claymores and mythril armor. In a mission a lone buccaneer with a stick and a cloth armor attack me. Man, i respect him.
The conversations in cafeteria changes the possible game endings... then, EVER talk to who you want a related ending. Theres 4 possible endings, each one related to the "top 4" of cafeteria. I played twice, so, i know. + o keep this alive.
Hm... yeah. Why... well... why not use the machete as a "secondary weapon" to change when we need it, and then change back? EX: RATATATATATATATATA crushing everyone with minigun, then one fast zombie reach me. Change to machete, kill him, change back to minigun and RATATATATATATATATA. Well, thats a idea.
I was playing with the idea, but Zombo was supposed to be a super streamlined and minimalistic arcade game initially. BUT, the next one will be a larger iteration of it, so it may include the ability to switch weapons.
Really... if there would be some kind of badge harder than impossible, theres the perfect oportunity. Complete legend mode. Im really having my ass kicked by that damn dark lord (fight 34)
I was playing with the idea, but Zombo was supposed to be a super streamlined and minimalistic arcade game initially. BUT, the next one will be a larger iteration of it, so it may include the ability to switch weapons.