I changed the tooltip positions with the latest update. I hope that gives the advantages of the tooltips without hiding important information. Please give me feedback when you think a disable tooltip option is still necessary.
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In Armor Game's Latest Game: Bullet Haven 4Kids, you play as Tails in a side-scrolling adventure Starring: Bullets, Bigger Bullets, Toasters, Animu Eyes, and Sick af Rabbit who taunts you every 5 levels. Play this all new original gamestyle of Touhou where you Dodge and Wait. 4/5
The programming has potential as a proof of concept, but not as an actual game. For this, you need to expand beyond just the gameplay and add additional elements, such as a title screen, upgrades, and some coherent progression of the game (such as Wave 1 / 5 or something similar). Visuals need work and some background audio / sound effects would make the game more enjoyable. I know you're working on a new TD at the moment, so this comment may or may not be relevant when I post it.
Poor choice in monster placement, level designs aren't supposed to immediately attempt to piss off the player once they walk into a room but present a challenge throughout the map. Nice "troll" I guess? Graphics were adorable and the music was also enjoyable, controls were simple. The snail theme gave the game a unique enticement of map interaction by allowing the player to move up walls, so nice creativity. Level design is the one thing to work on with this game though. 4/5
I changed the tooltip positions with the latest update. I hope that gives the advantages of the tooltips without hiding important information. Please give me feedback when you think a disable tooltip option is still necessary.