The "ball speed" upgrade is most times a negative upgrade if you are using auto mode, and you can't reset upgrades. If we could set the ball speed between 1 and max purchased, it would solve the problem with only a few lines of scripting
You need to add an option to lower the level of the maps. In the way that higher maps give more resources, but are harder to deafeat.
Because in the current status of the game, you can't upgrade freely, becasue enemies take too much time to defeat, and they take too much time to defeat because you can't upgrade freely. If you know what I mean. Right now, the ability to upgrade is basicaly taken away in a game which focuses on upgrades.
It's annoying if you have enough power to clear everything for the next 15 minutes on 4X speed (an hour normal play), and so go idle for 5 minutes reading news, YOU DIE. I mean, 40 dmg, 8 atk/sec, 50% crit with 360% dmg, wave 8, GAME OVER. I'ts impossible that the enemy killed me. Simply the game said: you are looking away with 100 defense againts white enemies? What about a white enemy kills you with 7 dmg? This is not balance, or bug, this is the game being an ass. Please take this out.
Great game.The only problem is, there is only 1 valid tactic: I. Start bonus = res/wave. II. Attackspeed = 3 III. All money into DMG. THis is ridiculously effective compared to everything else! You can research 5 tech/run with this easily, going over wave 30 on 5.th run
Small bug notice: the color-changing enemy changes color in the wrong order. It goes like: white, blue, PURPLE, YELLOW, red, instead of white, blue, YELLOW, PURPLE, red. Small bug so I bet I am the only who noticed XD
Great game so far, keep updating! Things I got notice of: 1: WE HAVE NO IDEA WHAT THE SKILLS ARE!!!!! 2: Church Bodyguard is too overpowered 3: "leave" has been taken out. SO with 6 no-dmg class in a hard quest, they can't die, and are in battle for half an hour... Add a "party leave quest" button 4: export is too hidden... 5: a C/S display for each "Jobs" would be nice 6: How is dealt dmg calculated would be nice 7: a "stats" screen would be nice: total deaths so far etc. 8: Keep up the good work!
You said updates? OK. In case you want to give us updates, BUT not yet have a plan what to, here is some advice:
1.st The game time is freezed if you look at an another tab. people hate that. Fix that as soon as possible.
2.nd Prestige system blabla, achivements blabla, etc.
3.rd IF gameplay > 2h, make an EXPORT SYSTEM
4.th I'll give you some actual in-game mechanics and equalations next time, but for the time being, work on these AND a unique idea
5.th DON'T GIVE UP
Goblin garden is better than the sewers. THe sewers give 2 exp/ enemy, the gardens 3. It's impossible to see this with the new number-viewing, so its a bit missleading
I understand you, but it is an opportunity for me to levels I can do. Soon I will add definition of complexity to choose from. (READY)