@juani_95, PvP isn't broken as you just have to click either pvp1/2 and wait for an opponent to pop up. You may have to exit and enter back in at times also at times there wouldn't be much opponents online. About PvP Duel, Make sure you both inserted the correct in game names and re-connect if needed.
@Nthrax, It saddens me when there's a term in-game as a mode to play which players don't understand. PvP means Player vs Player not Player vs bot, Within Pvp 1/2 (You're surely not talking about PvP duel since you would have to get the ign of the opponent) you face real players unless this player leaves which a Ai plays their deck for them.
Two new cards have been added to the new set of cards coming soon in the update, View them here (http://www.kongregate.com/forums/22-elements/topics/233192-new-update-1-30-patch-notes-in-the-trainer).
@DriveForeignCars, You sir haven't visited the official forums as all as their are events for players to be creative to make interesting decks. Take a look at the Events and Competitions board (http://elementscommunity.com/forum/index.php/board,76.0.html). There are events which occurs every week, month and even couple of months which rewards are given like rare cards (Shards, Nymphs, Marked Cards, Foil Artwork and so on) along with coins.
@DriveForeignCars, Good points but when this game gains more cards to develop more combos and so on, Zanzarino will be balancing the game out by each update which he always does.
@DriveForeignCars, It doesn't affect water creatures oh and I see no problems of it not affecting neutral since it just means flying non element weapons are not affected along with cells.
@Dm1321, You're not understand my comment, Flooding needed to have a purpose that wasn't heavily limited to what it can't kill as it can't kill water creatures or neutral creatures but kill all other creatures. It can only kill on the edge of the creature slots on the opponents side and if you take account of ArusDaryl idea, It will only make Flooding underpowered. I know Flooding came before SoP, Who wouldn't know that? but now with SoP it gives Flooding a bit more usage as a combo and Flooding shouldn't change to be weaken to accommodate airborne creatures.
@ArusDaryl, You say airborne creatures should be immune to flooding right but at some point in time they must land as they can't keep on flying forever. :P However I think they should have a small amount of damage done to them per turn so maybe 1 damage per turn (un-upped) and 2 per turn (upped). This balances the card towards airborne creatures but makes the card itself weak as I think zanzarino wanted it to be used more together with SoP (Shard of Patience). :D
@JFF_Gh0st, Well players have to take it upon themselves to learn what different skills do. This will help you for sure "What the cards don't tell you" (http://elementscommunity.com/forum/index.php/topic,4461.0.html).
@JFF_Gh0st, Okey so you want to know why you can't gain back your quanta after canceling the skills of creatures? If so please read (http://elementscommunity.com/forum/index.php/topic,13695.msg184470.html#msg184470) as it's to much text to be written as a comment. @AtomDragon, Barragor is 100% right about it being related to strategy so you may also want to read the information on the link. :D
What Iman00b8 is saying will be summed up on the "Deckbuilding 101: From Noob to False God Slayer" topic (http://elementscommunity.com/forum/index.php/topic,1190.0.html).
@Iman00b8, Yup I even loved the gravity image Cryotube made called "Behemoth Turtle" (http://elementscommunity.com/forum/index.php/topic,36482.0.html) so awesome.
@Iman00b8, The guy who made the artwork for Seraph is Cryotube who now helps Zanzarino with card artwork. Follow this link to see the artwork full scaled which looks much better then the scaled down version (http://elementscommunity.com/forum/index.php/topic,37003.0.html).
@Xelax, Well that's odd because the topic regarding the problem have players saying that the problem is fixed for them. Try refreshing the page or exiting the arena then going back into it.
@Barragor, Zanzarino fixed the problem a few hours ago by adding a bypass that tries to find an alternate route to the arena database when the server goes unresponsive.
@JFF_Gh0st, The time limit shouldn't be lowered or else players with slower connections wouldn't be able to play PvP since it takes time to send data to the server and so on. @Barragor, The reason why most players are not able to submit new arena decks is because there is server problems. When a server gets busy, godaddy blocks connections from users that did not recently loaded a web page to reduce the server load. Zanzarino is working on loading data from an alternate server. :D