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Game comments and reviews
Mar. 26, 2019
Further to what someone else said - "Next" is a bit of a misnomer. It seems "Next" sets a maximum limit to how many levels are bought, but not a minimum. If I need 15 levels to the next bonus, but can only afford 7, then "Next" will let me buy 7. "Next" should disable purchasing until I can afford 15.
Mar. 18, 2019
I'm stuck on a friend quest with Rosemary wanting me to plant 3 corn. The progress bar for this quest always reads 0/1 (which I assume is a bug itself), regardless of how many corn I've planted.
Mar. 13, 2019
When in a dialog with a character, the coins that erupt from crops should appear below the dialog boxes, not above.
Developer Reply
Hey QuasiPickle - Thanks for noting this. We will fix it when we can.
Do sprinkler effects stack?
Yes!
It would be nice if there was a Gold-Per-Second figure. I can see Corn produces more gold per harvest than strawberries. But if I have 4 strawberry fields to 1 Corn, and strawberries grows twice as fast, then it might be a better investment for me to invest in strawberries than Corn.
Feb. 21, 2019
All the graphics look like they were resized without being resampled. Is the game displayed at it's intended resolution?
Sep. 06, 2018
There needs to be some grind. Some way to get skills other than defeating levels to get stars. Like, if I get 90% of the way through a level, give me 90% of a star. Otherwise if I hit a wall that's it - I'm done. I know I could just get better - but this is just a fun game for me, not something I want to invest lots of time in.
Jul. 04, 2018
When is Ragnarok accessible?
After you unlock the last spell.
Jul. 02, 2018
Game freezes often.
Jun. 13, 2018
The ONLY gripe I have is that it would be nice to be able to move a square along both X & Y with one mouse press. As in, click down, drag left, drag up, release mouse. Instead of click down, drag left, release mouse, click down again, drag up, release mouse.
Apr. 25, 2018
Utilization is a nice addition. It would be helpful to know somehow if a building is being underutilized because it's output isn't needed, or if it's being starved for resources. Maybe red for starved, yellow for keeping pace, and green for overproducing? Maybe that's how it already works, but it's not clear from the tooltip.
Right now the color shows the percentage of utilization, red = 0%, yellow = 50% and green = 100%. Right now buildings simply emit resources into the world they overproduce, there has been some suggestions on removing that and instead stalling production or so, Its something I'm thinking about currently
Feb. 26, 2018
Level 12 was, to me, a huge jump in difficulty.
Dec. 07, 2017
Quite annoying that the game doesn't load when it's tab isn't focused.
it is a problem caused by unity itself. When the game is not focused the time passes slower. Unfortunately we cannot do anything about that.
Nov. 16, 2017
Can't upgrade house. Clicking on the house opens the house interface, but there's nothing to click. I have the required 30 EP.
Sep. 11, 2017
I suggest making "adjacency bonuses" something that gets mentioned in a tip - I had no idea.
Aug. 10, 2017
Trying to finish level 31. The walkthrough has a 180 tile, but I'm only seeing a blue and green box.
probably the man who created the walktrough using old version,
Jul. 27, 2017
Whenever I ship goods, the progress of the ship doesn't update unless I go to a different screen, then return.
May. 17, 2017
Good game. There appears to be a bug in that if you cast Fighter Taunt, then one of your guys gets turned, then they will stay "taunted" for much longer than the spell should last.
May. 11, 2017
Didn't get the achievement.
Hi, switch to "Achievments" tab, and press "Report missing achievment". Screenshot of the screen with "Thanks for playing..." should be enough evidence. If you closed the game after finishing it, you can complete last level again to get the "Thanks..." screen
May. 08, 2017
Passed level 8 no problem, got slaughtered on level 9. So now I either have to grind for exp, or do day long missions to hopefully get geared up enough. I'd recommend awarding gear after every level regardless of whether or not it was previously completed. Then at least there's more reason to grind.
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