Further to what someone else said - "Next" is a bit of a misnomer. It seems "Next" sets a maximum limit to how many levels are bought, but not a minimum. If I need 15 levels to the next bonus, but can only afford 7, then "Next" will let me buy 7. "Next" should disable purchasing until I can afford 15.
I'm stuck on a friend quest with Rosemary wanting me to plant 3 corn. The progress bar for this quest always reads 0/1 (which I assume is a bug itself), regardless of how many corn I've planted.
It would be nice if there was a Gold-Per-Second figure. I can see Corn produces more gold per harvest than strawberries. But if I have 4 strawberry fields to 1 Corn, and strawberries grows twice as fast, then it might be a better investment for me to invest in strawberries than Corn.
There needs to be some grind. Some way to get skills other than defeating levels to get stars. Like, if I get 90% of the way through a level, give me 90% of a star. Otherwise if I hit a wall that's it - I'm done. I know I could just get better - but this is just a fun game for me, not something I want to invest lots of time in.
The ONLY gripe I have is that it would be nice to be able to move a square along both X & Y with one mouse press. As in, click down, drag left, drag up, release mouse. Instead of click down, drag left, release mouse, click down again, drag up, release mouse.
Utilization is a nice addition. It would be helpful to know somehow if a building is being underutilized because it's output isn't needed, or if it's being starved for resources. Maybe red for starved, yellow for keeping pace, and green for overproducing? Maybe that's how it already works, but it's not clear from the tooltip.
Right now the color shows the percentage of utilization, red = 0%, yellow = 50% and green = 100%. Right now buildings simply emit resources into the world they overproduce, there has been some suggestions on removing that and instead stalling production or so, Its something I'm thinking about currently
Good game. There appears to be a bug in that if you cast Fighter Taunt, then one of your guys gets turned, then they will stay "taunted" for much longer than the spell should last.
Hi, switch to "Achievments" tab, and press "Report missing achievment". Screenshot of the screen with "Thanks for playing..." should be enough evidence. If you closed the game after finishing it, you can complete last level again to get the "Thanks..." screen
Passed level 8 no problem, got slaughtered on level 9. So now I either have to grind for exp, or do day long missions to hopefully get geared up enough. I'd recommend awarding gear after every level regardless of whether or not it was previously completed. Then at least there's more reason to grind.
Hey QuasiPickle - Thanks for noting this. We will fix it when we can.