If a level in pro mode is not accepting your completed image, refresh the page and re-enter pro mode. It will resume on your current puzzle and become beatable.
The menu at the top should be separated from the play area. Currently, the menu makes it hard to see some areas, or see whether you've accidentally created a stray particle.
If you don't wait for everything to settle between moves, there's a chance of accidentally leaving a stray particle behind. (look at the behavior of the orange the top right of level 13)
Having items in the store sold in stacks of five is great, except for some items such as the calendar. Secondly, I seem to be stuck on the sleep quest 72/100. Been playing for a while and slept many times. Not sure what's going on there. Glad to see all of the tweaks and updates!
FYI, The level numbering isn't consistent. When I restarted, I got different pictures for different level numbers. So saying the symbol on level 14 isn't on your keyboard isn't helpful, as you could have any of several images on that level.
The division symbol is not on most keyboards. We have / instead.
FYI, If you are pacified by a hugger while another hugger is on the screen, it's yell will continue to loop on the gold tally screen. (e.g. massive wave on 15)
@Anyanka Rather than relying on the repeat rate, you have to add letters manually with good timing. Holding the key doesn't work. (Also, you want removeme to be partially on the letters)
Has potential, but still needs a few tweaks. Double tapping does not work on mobile, and it is difficult to serve by dragging. I forget orders because it takes multiple trys to serve one plate.
The later levels don't allow enough time to memorize the orders. Since it is timer based, let the player decide when to begin serving. If they have to spend longer to memorize the order, they will score lower. But they will be able to get to higher levels that challenge them to improve, rather than losing early on.