About the scroll wheel thing - if u copy this javascript rule as a bookmark (just paste it in where a link would go) - you can click the bookmark and disable scrolling on the page. Which makes the game easier to play.
javascript:var%20r="html,body{overflow:hidden%20!important;}";%20var%20mysty=document.getElementById("noscrollrule");%20if%20(!mysty){var%20s=document.createElement("style");%20s.type="text/css";%20s.id="noscrollrule";%20s.appendChild(document.createTextNode(r));%20document.body.appendChild(s);}else{mysty.remove();}%20void%200;
Thanks for the feedback, this is the first game I've made and I'm currently working on it. I'll make sure to add things to improve this. I'm thinking of a shop outside where you can buy permanent upgrades to start faster and a way to select the wave you want to start at, based on the maximum wave reached.
just a thought
there's something kinda marxist about the narrative of this game. If Bushwhacking (the word itself has all sorts weird colonial overtones) is the means of production, it's a completely decentralized one. so even though there is scarcity, (usually through creative illogic - no one really needs 40 paintbrushes) hierarchical labor relations are impossible within the game's economy.
And there's the whole implication that other people have different jobs and that only the bushwhacker bushwhacks. but it seems like very few of them are actually productive, and at most some of them do classically fulfilling work with the products the bushwhacker provides. which, again, sounds like a marxist utopia.
I guess simulating an economy without the complexity of production is easier. It's interesting to notice, though, how capitalist micro-economies develop later in the game (pagas, alchemy), once the bushwhacker's powers of production are clearly demarcated.
Thanks for the feedback, this is the first game I've made and I'm currently working on it. I'll make sure to add things to improve this. I'm thinking of a shop outside where you can buy permanent upgrades to start faster and a way to select the wave you want to start at, based on the maximum wave reached.