The last level was kind of easy...
http://FantasticContraption.com/?designId=1802089
...But the one before that, is what it says it is, Unpossible.
5/5 puzzle game!
This game is so much fun. I've gotten all the different tanks at least once. My fave is the Super Heavy. I always beat the boss before losing a level with it. It does need a sound effect for the massive cannon though.
In response to X_Derik_X's comment asking about my bumper blocks idea ("How would These So Called “Bumber Blocks” Be used?) I would have to say Sparingly (yeah right, you know someones gonna spam a level with them) and in the proper places. For example: my Super PR Frustration level, I would replace that first line of bombs on the ceiling with bumpers. I originally thought of the idea when someone was chatting about building a pinball level full of mines.
As I've been making levels I thought of a few useful block additions that could be created in the future. 1) Bumper Blocks, essentially mines that don't go away when hit, 2) teleport blocks, blocks that send you to a selected square in the level when hit, 3) plain blocks that you choose the color of, instead of always having to use the vanishing ones for grass etc, and 4) having specific item blocks that give out only certain items, like one that only gives teleports before a wall and then one that gives jetpacks before a gap later, instead of both giving teleports and jetpacks.
This game is really awesome, even more than last time, but there is one bug that is frustrating me. I think it has to do with my racer's setup. For some reason I can't always fit into some spaces that are two blocks high and it really slows me down. I've seen it affect a few other people sometimes, but I always have this problem.
O well, I started over again. And it was just as good the second time just to be able to fight the zombie dragon. Excellent game. Can't wait to see what the next chapter has in store.
Finally finished it, but since I saved it at the end screen it always loads at the final cutscene and takes me right back to the end screen again. Why can't I go back and look for the trilobite keys or the zombie dragon thing? I really don't want to have to start all over again. Also, BloodShade9, hold the s key and click on a stack to split it.
Nice, but I'd like an option at the end to decide to try and destroy the red HQ normally and give it a huge health bar instead of the drytomic bomb or something.