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quindraco's Comments

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Nano War

Play Nano War

May. 21, 2008

Rating: 0

The A.I. has two key flaws you can exploit, TomTurbo: 1) It doesn't understand that you can reinforce a full node from another node, giving you infinite troops. If you can fight it to a standstill, you should always be able to build up a bigger force. 2) It's not aggressive enough - it likes throwing troops away to conquer neutral nodes. If you throw everything you have at the red nodes, you can often blitz red - it will attack grey instead of exploiting the hole in your defense, allowing you to wittle it down. Remember, you need to wipe out red to win, NOT conquer every node.

6 Differences

Play 6 Differences

May. 20, 2008

Rating: 0

Same glitch as everyone else, don't use a hint for the last difference on the last level.

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

I worked out the level 9 bug, you have to use the worst (starting) gun - I was using the best gun, so it wasn't working.

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

Everyone, I think you might not be able to shoot on level 9 because you haven't realised that on level 9, you haven't got a gun equipped, since you removed it for level 8 (which used a special gun), so you're entering level 9 with no gun. Try reequipping.

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

Annnnd on level 9 shooting the tree does nothing. Awesome. Done playing this until it's fixed.

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

When will flash programmers learn that they can't use right-click as a control option, since right-click is used by flash itself for settings and so on? I have to play without diazepam, since right click brings up the settings menu. :(

Tactical Assassin 2

Play Tactical Assassin 2

May. 19, 2008

Rating: 0

Epically buggy. I hit home during the first mission, and every time I started a new game, my score would start dropping since it thought I was still in the mission. Don't even get me started on the terrible grammar.

SteerWheels

Play SteerWheels

May. 14, 2008

Rating: 0

I agree with the other posts I see, but to add to the complaints about the life system - I don't consistently lose lives! Sometimes I'll lose a life for making the ball go off the screen, sometimes not, and mixing in the car going off the screen is even more confusing!

Onslaught2

Play Onslaught2

Apr. 25, 2008

Rating: 0

It seems to be a map bug; enemies on "Incoming" don't count, but on "Lyne" they do.

Onslaught2

Play Onslaught2

Apr. 25, 2008

Rating: 0

The money badge registers for me, but for the kills on medium, it never seems to register when I kill baddies. :(

Kongai

Play Kongai

Apr. 18, 2008

Rating: 0

Ok, seriously, where can I look up information explaining the info on the cards? It's like playing in the dark right now, and I don't like it.

Kongai

Play Kongai

Apr. 17, 2008

Rating: 0

The game is full of bizarre little symbols which obviously are supposed to explain e.g. how much energy a given skill costs, but there's no way I can see to look that info up while in a fight, e.g. in a popup if you hover over the symbol. That means I have to have the entire symbol set memorised! Not cool.

Sonny

Play Sonny

Apr. 13, 2008

Rating: 0

The balance seems very broken - I picked gunslinger, and I'm well into the game and have to keep restarting since if the enemies pick on me and/or Veradux decides to stop healing me, I die in about 1 round (2 tops). If I respec for more life, I nerf my damage, and I haven't got the base stats for that anyway. :(

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 07, 2008

Rating: 0

Could the next version also include a way to access the spending money menu from the map? Also, I could do with an auto-charge option, and more money for victories (giving money for killing units rewards failure more than victory, since you want the battle to take longer so you can kill more guys).

Thing-Thing 4

Play Thing-Thing 4

Apr. 07, 2008

Rating: 0

Or, even worse, a card.

Thing-Thing 4

Play Thing-Thing 4

Apr. 07, 2008

Rating: 0

I've found that spamming refresh will help with the loading failure, but it still fails to load a hell of a lot. Game mechanics aside - and I agree with the people who think this game is terrible, for all the obvious reasons - I can't believe they'd put a badge on a game with a bug this serious.

Protector

Play Protector

Feb. 10, 2008

Rating: 0

Bah, way buggy - I have 158 level gains and the card won't register, even after I rebeat the tutorial level to try to force it.

Sola Rola - The Gravity Maze

Play Sola Rola - The Gravity Maze

Feb. 01, 2008

Rating: 0

Wow. You have to start the whole thing over since it doesn't save your game. Just..... wow. I got the first badge and the card, played to level 45, then went to sleep. I woke up and started up firefox again to discover that I had to go back to level 1. That's.... incredibly, stupendously obnoxious. 1 star.

cut!

Play cut!

Jan. 08, 2008

Rating: 0

It's mow, not cut. You don't cut a lawn, although you can cut across one. You mow it.

Four Second Frenzy

Play Four Second Frenzy

Dec. 11, 2007

Rating: 0

Wow, this game is.... *terrible*. I think it violates every single precept from the understanding games series, too.

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