There's a major bug with the rate of fire listings on weapons. Either a) artifact weapons are strictly worse than non-artifact weapons because they reliably have a lower rate of fire, or b) the rate of fire is listing the seconds per shot rather than the shots per second, i.e. it claims to be telling us the rate but is telling us the pace.
The highest paying of the first 5 missions is mission 2, at 73 gold (why is it the highest paying?); that mission to collect 8000 gold is absurd at that point, since it'll take you 110 grinds! Should use an achievement system, not a mission system, so you don't have to take the missions in the order given to you.
Gold rewards don't scale with mission difficulty, apparently - all of the first 5 missions give me roughly identical gold on completion, despite being listed as varying difficulty. What gives?
PLEASE PLEASE PLEASE let us redo a mission - it's incredibly aggravating to need to keep going all the way out and then in again every time I 2-star a mission.
Game bugged out after I beat level 13 - now the only level I can load is 13, and my Champion automatically dies as soon as the level loads. After that, the matching game won't match anything. What gives?
I'm pretty critical of the boss levels incorporating the boss into getting their stars - both a) beating the boss to earn the stars you earned in the level, and b) needing to beat the boss perfectly to perfect the level. I really think the bosses should be considered their own, distinct levels for those purposes. As it is, level 4 is far, far more frustrating to perfect than level 6, which is really strange.
You should copy more of AdVenture Capitalist's UI. For example, don't give us "2 billions"; first of all, billion is the plural of billion, so it's 2 billion, and secondly, you should give us 3 decimal places of accuracy, so 2.307 billion, for example.
Hey, you are right (not a native english speaker, so I didn't know: http://www.oxfordlearnersdictionaries.com/definition/english/billion ), will push it alongside the next update. I'm gonna stay away from the decimal places of accuracy for the next couple of hours, because it will be a little more complicated. But I'll do it ;)
Frenzy skill doesn't work, just tested it against the goddess boss - every third attack dealing 15% of her health should have killed her in a maximum of 21 strikes, but it did not.
Mainly because we don't usually make games like this. Thanks for the feedback and we will get that added in the next update.****************** "r" to restart was added in today's update.
This game was great until timing puzzles were introduced. Why do makers of puzzle games so often forget what makes their game great by needlessly adding reaction exercises to an otherwise intellectual game?
i have an update coming in couple days with tons of little fixes.