Why is it only Rampage missions don't save progress properly? It's incredibly frustrating to have to start over murdering baddies on death when every other type of mission counts each completed floor as progress.
Really, really aggravating that the same inputs are used to tell my ships where to go and to gather them up, making it basically impossible to pull an individual ship out of a swarm.
Level 27 is awful - not puzzle based at all, and entirely based on manipulating the game's timer, which wouldn't be so bad if you could save partial progress. It's way too frustrating to have to redo the whole level over and over to get the timing right. :'(
Why does the game sometimes ignore the space bar and move the droid when you hold space and hit an arrow? Why is there no way to remap the controls, like every game ever made should have?
Sadly, everything about the gem you can only get by dashing between the ceiling and floor spikes is the underlying flaw in most games in this genre - frustration based on save points rather than real challenge.
The jump timing has to be far too precise given a) the intermittent lag bursts and b) the save point system. I'm just frustrated after having spent 15 minutes trying to time a series of wall jumps perfectly, since any mistakes mean you fall all the way down.
You should definitely get 3 sets of iron armor and spiked boots (no need to upgrade them) so that after you wipe out the monsters, you can more easily solve the movement puzzles - the character still responds to the controls like he's drunk, but he'll dash forward much less far when he over-obeys a horizontal command, so it's much easier to control him.
I want to give this game a high rating, but its incredibly unresponsive and sloppy controls utterly mar the experience, particularly since so many of the puzzles are about precise movement and timing.
The controls are remappable, which is worth +1 star all by itself, but why are the controls so incredibly unresponsive? I hit an arrow key, and the character doesn't move at all, until suddenly he moves far too much. Surprisingly laggy.