You know what's infuriating? i don't know if it's the game's problem or my keyboard's, (leaning towards the game) but having stuck turn controls on china.
i have beaten every battle i've been in so far by stockpiling gold, waiting for a bit, then... PEASANTS EVERWHERE. it's kinda unfair, and the only downside is that it's a good amount more laggy.
when miltiplayer is added, i think there should be some fashion of "no drill bomb, no nuke" clause, because those things are the most goddamn powerful things i've ever seen.
This masterpeice, nay, marvel of this electronic world today can only be classified as one thing: genius! The level design, (And yes, that includes the tool design itself) is marvelous, providing a degree of control surely no one could have expected from such a simple interface, and certainly not in such a sadly underplayed game. (Oh, and, Wallace and Gromit rock, even though they are barely featured.(Read: not at all.)) In summary: a five out of five, and a permanent spot on my favorites database.
throughout the entire game, i followed one square around, not letting it out of my circle, and in the end, it was the one that killed me. the duck. (truck, muck, cluck, suck, buck, luck, puck, tuck. oh hell, ****.)
hey, for the (what seems to be) numerous people having trouble with stage ten, i have to say that i beat it on my first try using rain of arrows. just aim it well, and it'll take off a good portion of the dragon's health each time.
to be honest, this game is not good after the novelty of the first few levels wears off the gameplay becomes stale, the alarms are merely a bother, and the overall fuctionality of the game isn't very good. (preparing for - storm.)