3 Major issues I have: 1) Instructions are wrong. A Moves left----- D Moves right------ ,/< button jumps (the button next to M). 2) You can double jump, but there is no preface to the game. Not even a title screen. I would love some sort of guidance and an intro. 3) There is only one level. I understand that making a longer game takes a great deal of time, but you should spend a great deal of time making the game before we get to play the game.
I agree, what kills the game in the lack of clarity of tension in the ropes. If I cut this rope, somtimes it launches the platform to the LEFT? Sometimes it causes a platform to ROTATE? Or just drop straight down. There needs to be an indicator that tells me the difference between these situations or it causes unnecessary trial and error. It's decent, but not presented as sleek as it could be.
Also, level 6 is possible.
This game has great potential for a Connect 4-esk game. A few things. 1) As other have said, it seems to stop working when it matches you with an opponent. 2) I would love the ability to practice against various difficulty CPUs; learn the abilities and set down some strategies.
It's a lot of fun, but I feel like some sort of objective/goal/achievement system would propel this game into greatness. Right now it feels more like a physics engine toy than an addictive game. But the work put into it is apparent, and I very much enjoy it! Can't wait for the other vehicles/missions!
My biggest gripe about the game is the falling block mechanism to kill the enemies. By the time you get decently far into the game, you are swarmed by enemies with very few blocks to kill them with (which is made worse by enemies with lots of health, and blocks that take multiple shots!). It turns the game into one of luring enemies to blocks...which is more annoying than it is fun.
Since you don't know the real name of the game ("Give Up", not "U ll Give Up"), on your profile you say you're only 13 and I HIGHLY doubt someone who's 13 can create that great of a game, and that it's only on Armor right now...I'm going to go out on a limb and say you stole this game from the real creator.
It's not bad, it has the groundwork of a great game with issues that kill it.
1) The controls before getting any upgrades is EXTREMELY awkward. It does get better, but it starts out so badly that I'm sure many people quit before level 2.
2) Level rebalancing should be done and a greater learning curve needs to be implemented (Grinding should be there to support you, not a necessity). It has a monumental difficulty spike at level 5...and level 7...
3) Speaking of my disliking of level 7, enemies are faster than you and have an enormous size, if any of the 6 enemies on the screen decide to speed at you at any given moment you are dead. And that continues for the rest of the game I've done thus far (up to level 10). This is EXTREMELY frustrating and often unavoidable.
This game is fantastic. Blows the lite version out of the water. My only concern is that it doesn't get the publicity it truly deserves because of something so small as mute/pause buttons. :/
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