Just wanted to say for those of you playing shamans who haven't tried it yet, the Hex spell does not work on Doom Frog. So, with that in mind, defeating him with the shaman is pretty much impossible so far as I have been able to figure out. I have beat Doom Frog with both Barbarian and Scout though.
Nice game over all. A couple of things to note: At the end of the briefing there is no indicator to start the misson (unless I missed it). The large targets (boats, blimp) seem impossible to destroy, maybe this is intended. Flak and missles might be brightened just a little to make them more visible. This game shows promise and a couple of options to spend your honor points on upgrades would be awesome, but not necessary (faster flight speed, better armor, upgrade gun and bombs are the ones that come to mind). Perhaps some indicator could be added to show that the end of the mission is coming up?
Interesting game. So far I've managed to get a hammer, chisel, flashlight, wrench, and a plunger. I made it out to room 2, interesting concept there. Stuck at this point trying to find the right combo to get out.
Managed to complete level 1 only to have a second advertisement come up and everything froze as soon as the ad showed up... don't know if this was from the game side or internet side. Also FYI on the level select map the "More Games" button has a typo in one version, or was that intended? It says "More Gaems" before being highlighted.
This game seems to have potential once a few things are added. Obstacles (spikes, enemies, etc) some form of exit portal / next level area. Perhaps one of the things that could be done would to put a short refresh time on the gravity ability so people wouldn't be able to essentially "float" by toggling gravity. Other ideas that come to mind are temporary/breakable blocks, fall through blocks in one direction (you can jump on them but switching gravity would make you fall through).
Interesting game, I like the dual person interaction/helping to get through the levels. A small bug seems to have happened though. after completing lvl 8 there was a loading bar on the bottom of the screen and the game never proceeded past that. May have been something on my end though.
That was awesome! Love the music and gameplay. Puzzles weren't impossible to solve without help, although a couple of them took some time. Found 100 orbs (is that all of them?). I am curious on the candles/flames counter on the piano any reason for that?
Definitely earned a 5/5 from me and favorited. Hope to see more like it.
Falling through "solid" platforms was not much fun. Might want to get those platforms checked out. Unless the falling through the platforms is to get you to memorize a jumping pattern.
I found the game over all to be enjoyable. One annoying thing happened though. On respawn on a map with 3 of the larger immobile zombie spawning things, it spawned directly on top of the characters spawn point, insta death. Had a few other times where quick moving only hurt me halfway from the start because of them as well. Any way to check collision before placement?
Found a second minor glitch, if you have a partial stack of food and a full stack, when you rest, the partial stack gets used completely (happened on 3 occasions the partial stack had between 2-5 food left and it all disappeared with 1 rest, but the full stack was untouched)
A couple of things would be nice, such as: Auto rest while traveling to bank/market, seperation bar between equipped items/inventory, possible extra bag slots.
Also found a minor glitch I believe. If you have a partial stack of crafting materials and you put them in the bank and go back out and gather more, they won't stack with the items in your bag or bank. I had like 5 or 6 cloth and went to a different zone that didn't drop cloth but leather and wanted to save what I had gathered, came back later and the cloth wouldn't combine with what I had in my pack.
ok i will work those out