I think user Jarmo gave you an answer here: http://forums.cardhunter.com/threads/need-help.6747/#post-77497
But if that doesn't solve your problem, e-mail support@cardhunter.com and we'll see what we can do for you :)
Jesus the new boss is bs, how the hell do you beat him i've tried everything, please make it easier, an enemy that can heal itself and rapid fire AoE with bleed is just way way too overpowered
Just to add on it's an amazing game but with such simple things as chests you find and bag space costing so much gems i can't help feel it could be so much better with less being needed to be bought
So i saw all these comments about bag space and played the game a teeny bit and though oh you get free gems, can't be that bad then...300 gems? seriously take some advice from others make it cost gold AT FIRST then gems afterwards
Do we unlock new classes as the story progresses, i havent spent any sp because i've heard you're not able to revert it and undo your choice and i'd like to see what the locked classes are before i spend sp...
amazing game, really spectacular, i love the amount of minions as well as the evolution and development of their abillities, i truely hope for a sequel, i'd like if there was a way to at least find out enemy's typing before hand and it'd be cool to choose your starters in a pokemon esque kind of way, one from each element and you can pick two, i'd like if there was more aoe moves, it was little annoying that most demon/undead moves with DoTs
The difficulty is a serious problem for this game which is shame because it has the potential to be incredibly good, i think reducing the danger level brought about by random attacks and raids is a good start. I think you should also be able to bring back people from missions instantly if your base is attacked, the mission could be counted as a failure or partial failure but your base is still whole.
Great game, would be nice if you could customize rogan a little more, pick the class you want for him, point distrubution, skills, would just add a little more depth, good game though =)
It COULD be good but it seriously needs to be fixed up, far too difficult and you need to build a specific tower at a specific place at a specific time for you to really win, the focus targeting is also a real problem, maybe later on it would be useful but it's such a hinderance early on, increase the speed of the swordsmen at least a little so they can at least fight a runner when it's right in front of it because otherwise it's kind of ridiculous. Has potential but needs many many improvements.
I think user Jarmo gave you an answer here: http://forums.cardhunter.com/threads/need-help.6747/#post-77497 But if that doesn't solve your problem, e-mail support@cardhunter.com and we'll see what we can do for you :)