nice but pretty hard since strong enemies appear too earlier, it's better to start with easier sequence for players to adapt the gameplay. Overall I believe with addition of furthermore polishing will turn it to a great game, anyway it's quite hard to recognize the difference between own balls with enemy's bullets, please fix it. And the last thing, I see the game pretty lag while played for long period of time (and become worse at later), is that of Stencyl matter?
There is indeed a learning curve for learning starting techniques. On the flipside, if you can get off to an early start with getting powerups, it seems like you can last forever... the one aspect of development I still suck at is the balance issue. If you have ideas for making the bullets look different, please let me know; that was another issue I have struggled with. As for the lag, a lot of my coding was centered around making it as lag-less as possible, but unfortunately Stencyl (or at least my knowledge of Stencyl) is limited in that area :(
That's why I feel very familiar with this kind of game, since I noticed both the graphic style and hte bullet patterns almost similar to Parsec47, then I checked about the author's link (it's Kenta Cho!)....... I wonder if he will remake ChoRenSha in flash version?
much like Tales series, well.... if only I know how to switch to other characters, and request for trade items among friends, and also request for every own character sprites.... I sometimes confused with the clones
In this game you can't switch to other characters, they're automatically controlled by the computer... but that's a really nice idea - I'll look up the Tales series you mentioned. I would have loved to have a unique face for every character but the game is already 7.5MB - would you wait for a 15MB download if I did that for a sequel? (genuine question, I've been told that most flash players won't but I'm not sure it's true!)
I believe this game has already out several years ago (I ever played the demo), eventhough this is just promo..... for developer note: why not just made (another) original flash version?
Agree...! There's an urgent need strict rule for the filtering upon garbage, crap unfinished games within this site. It sometimes so annoying and really wasting times just for these.
There is indeed a learning curve for learning starting techniques. On the flipside, if you can get off to an early start with getting powerups, it seems like you can last forever... the one aspect of development I still suck at is the balance issue. If you have ideas for making the bullets look different, please let me know; that was another issue I have struggled with. As for the lag, a lot of my coding was centered around making it as lag-less as possible, but unfortunately Stencyl (or at least my knowledge of Stencyl) is limited in that area :(