Sorry, have to give this piece of wood-fibers a 1/5. I'll probably step it all the way up to a 4 if I see hovering/unlocking systems that don't suck. Why not make actionscript commands to save progress? It ain't that hard.
I just have to add, for the love of Odin, no badges! >_< SCGM2 was bad enough with the don't miss a single bear thing, this ones songs are simply too long for that.
Fun, difficult but not impossible, and the music's cool too. Dunno if it's just buggy or a physics trick, but Level 9: 00:15 from practically hitting ledged so dead-on that it looks like the ball shoulda bounced off.
The opponents are bloody easy, the weapons are a bit redundant, and the collission detection is wacky. If I wanted to go spinning in a set direction every time I hit something, I'd play Streets of Simcity. ;p
Love the concept, hate the bugs. Pacman and matrix shouldn't ruin the combo... and exactly where is the third boss? my blue ball's just been floating there for a minute and a half to the tune of boss music... with nothing else there.
Another tower defense game, with no originality... and it doesn't let you speed up the waves at all. 2/5 because its actually playable, but that's the best I'm giving this piece of space junk.
Birdy no understandy portugese, even if it IS for the crowd that speaks it. Given it's some sort of detective game, far as I'm concerned, unplayable without the hassle that is babelfish. 1/5.
Code 13. ndkvvf mpxw ygpccrb. diif xi bhpcf, bhx hxxvkcr eix mikxw oiyxped ie gied ny px npe'x n dnav. 1/5.
What, it doesn't even encrypt numbers or symbols?
Good general idea, but variety is what makes scorch games fun. I'd suggest improving on this idea with a bunch of other weapons and the like, then trying again.