1st Attack doesnt seems to work on 1 and why wouldnt you put attack on mouse click?
2nd make camera rotation bounded to mouse movements so if i turn left cam rotates to left.
3rd if you keep jumping you can climb mountains and get over them
4th Nice try for 1st game I have seen a lot worse games from ppls with experience so keep it up!
Overall great game yet it can piss you of when after power up you get stuck in gates or the fact that becouse of power up you dont pick up anything else while cam is bacwards even if you drive right through it.
1st Make each block something like a border as at this light its hard to realise witch block your aiming or just add aim.
2nd lock the mouse when you open menu if i change or press anything it still keeps destroying blocks on click.
3rd Maybe add that you actualy die if you fall out of world instead of watching how platform gets just smaller.
4th Just a suggestion dont put here pre-alpha versions its even more anoying than demo versions
Its sort of unclear a bit. if you go auto fight you either lose all units or just harm some of them same time if you go manual fight your gona lose 1-2 at max units but you will be alive. So i think this should be fixed as it makes no sence controling units is some real pain as wile you switch an try to use skills ur gone lose some of inactive units. while enemie uses all spells they have. As well as why I have to wait 12 sec if I have already chosed to do auto or manual fight? And why after manual fight Im droped to town view? and not the field.
I totally agree that you can play and be the best yet paying nothing! All those who says that they get killed of overpowered and unbalanced weps remember me a cs days when everyone who was able to kill 3 or more ppl per round was cheater, those realy are excuses on facebook Im lvl 13 and by only using regular coins and its rarely im not top 3 of round. So dont be hater joust becouse you s*ck at shooters ;)
1st why do you think ppls would play your version of cs witch is nothing more than terrible copy?
2nd Why in the hell I have to listen intro music if im in game?
3rd Mouse not locked in screen! Have you ever tested this?
4th Its what CS for garndmas? why character moves so freeking slowly?
5th Have you noticed that if you move close to wall your gun actually gets inside wall?
I better wont give rating at all as at the moment its worth for only 1 star becouse you made close copy of map
3/5 game gets 2p for idea 1p for graphics. Seems like game psihics is not working wery corectly as sometimes canonbal lands near enemie feets and happends nothhing yet sometimes 1 shot aside from squad center still takes out the whole squad. As it seems you wanted the game to be realistic then why does canonball dont hits enemies directly why it goeas through the enemy lands on earth and only then damages them. Lots of work to do yet definetly one of last times most succesfull unity project.
So this game gets 4/5. Walking the tunels and picking up non understandable pieces is sort of wierd. I think each lvl should have the final dors witch can be opened only if you got all pieces as all pieces would make some little puzzle to put them togather and then on that new item (glued from pieces)would be something like tip to solve door puzzle. Each next lvl should have trickier traps like hidden stones on path on stepping arrows shoots at you or what so ever. Maybe add chance to put red chrest on walls like 1-3 times that would allow players to mark places they have been and same time it would allow you to create longer and complicated multi-level map. That would create great grave robber feeling like Indiana Jonse. And ya glitch with torch is bit amusing.
Game could be great if you would put quests like:1st get 100 stars, then you begin again with 3 arrows and target is furher and side winds biger and need to get 150 stars etc that would atleast make some challenge yet nice try 3/5
I played this game for 3 days and now Im gona write a review.
So Overall great game maps are actually different each from another nice graphics , nice gameplay and gets 4/5 from me!
Yet game devlopers should overthink arent they to greedy? For 5$ you will be able to get 1unit 1spell or 2 spells etc. This wouldnt be so bad if you would actually be able to earn gold to buy units couse gaining gold only from achivements is prety sad and gives almoast no point to go again and again against AI to improve strategy and same time get atleast 30-100g. So i think this is main problem why I havent seen in Loby more than 25+ players.
You can make high prices yet after killing AI players want to see that they gained atleast something. Or maybe add duels for gold/units/artifacts winner gets all That would add fun in Duels. anyway hopefully this game will grow biger and stronger!
Hi raivom -- thank you for the great feedback! I will pass this along to the team for review and consideration. Thanks again and glad you enjoy the game. :) ~thia~ UPDATE 04/17/2012: Wanted to let you know that we've provided all kong players with an updated starter gift. Hope you enjoy!
As every year there ir no christmas without Santa Rockstar! It just makes u realy feel the magic power of this time! Even thou im not a rock fan but thiese songs + game makes everyone play over and over again! 5/5 Merry RockMas everyone! ;)
The lvls would be ok if only there wouldnt be glitch that when you fall down the boosts speedups etc. dissapears that means you can hit the boosts only when your moving up. Same thing makes lvl 3 impossible. + the fish in the air is like a canonbal unmovable and impossible to change directions or slow down him. Perhaps screen could be made bit bigger so you could actualy see where you are heading to.overall game is great and realy challinging an d only lvl i had to ski was lvl 3 as it realy was impossible.
Instead of reducing hit power of goldrake you should think about increasing hit powers for pets like peguass and some others who even with 4th upgrade of skill have rough time fight with weekest monsters.
Well that was a part of the full game version ;D