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Rajei's Comments

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Impale

Play Impale

Feb. 27, 2011

Rating: 0

Lol, I pulled a "Dreamworks" - made a zombie actually sit on a hook.

Hack Slash Crawl

Play Hack Slash Crawl

Feb. 26, 2011

Rating: 0

Is friendly fire intended with AoE spells other then sanctify? My Necromancer's Skeletons keep getting incinerated by my own spells.

Hack Slash Crawl

Play Hack Slash Crawl

Feb. 26, 2011

Rating: 1

My Draconian magus was awesome - with the sole exception that his action bar would reset after EVERY single floor - argh! Overall awesomeness in a flash - A save feature is a must, though I like the roguesque feel to it, where the deeper you go the more likely it is to be your last floor. Certain spells and classes seem a little unfinished to me, like explorer, wanderer and many of the AoE variants of the spells are just too costly to use imo - but I had fun, and that's what matters. 5/5

PencilMadness

Play PencilMadness

Jan. 25, 2011

Rating: 2

I'm an addict lol I sat and churned out five total drawings. Here's a few more. Attempt number 3; ID 3572, 4; 3592, and number 5, 3616. For those of you who don't know, you can just plug in the number of a drawing in the URL where it says /show/# to bring it up rather then spend eternity going through all of them to find a piece quickly.

PencilMadness

Play PencilMadness

Jan. 24, 2011

Rating: 3

Amazing tools - they react in very interesting ways depending on stroke, direction, speed etc. I spent a few hours absolutely captivated, trying to master the different brushes you've provided for us. I'm not much of a digital artist, but here's a few attempts :D http://pencilmadness.com/sketch/show/3455 http://pencilmadness.com/sketch/show/3471

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 18, 2010

Rating: 2

My character progression was: adventurer, triclops warrior (definitely my favorite, but lacks flying), boss dragon (to get to the fly-only areas), bird leader for the remainder of the game. There were a few other characters in between but ultimately, as stated before, if everything's a shared CD then it simply becomes a spam fest and a lot of the characters simply become eye-candy and have an unrealistic style. I would definitely recommend explanation of skills on tooltip.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 17, 2010

Rating: 0

Nothing worse then running dozens of levels trying to get those few unlockables you're missing then finally encountering it and finding out that it has a polymorph, rendering it unkillable if you're unlucky enough to get hit by it point-blank. My best WTF moment by far is when monsters charge you and push you out of the level.

Pixel Purge

Play Pixel Purge

Sep. 10, 2010

Rating: 12

The build I prefer is based off rapid fire, regen and fire spread. This is a highly mobile fighting style, focusing on avoidance and survivability then score or leveling quickly (which in turn means a better shot at king trophies). I start off with rapid fire - putting a single point in fire spread until rapid fire gets to be about level 4-5 before putting any more into spread. When spread is rank four I put a few levels into regen and a point each into crit and pierce for some added kick (it calculates per projectile). Due to the random nature of the encounters the rest is largely up to you. Peons will disappear and get replaced with wavers, seekers, vessels and packs of king grunts - you WILL get hit. Hopefully your regen will be high enough by then and your rapid fire powerups are plentiful enough to sit and play turret before having to haul ass again. Higher ranks of pierce will be essential to get rid of smaller enemies hiding in packs and to effectively deal with vessels.

TinyRPG

Play TinyRPG

Aug. 21, 2010

Rating: 3

The boomerang - the only weapon you can kill something with while running away! Definitely the makings of an excellent game if it were ever to be polished.

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