@hetauma "Inner Soulo" is pretty special. Before attempting this mission, you need to complete some other missions and get special rewards. Better achievements in a mission will help you get a better Starfright Time in the "no mission" state, and you'll be closer to unlocking your next mission. You will also be able to earn more Legacy Points and distribute them properly to further improve your mission results. If you have unlocked multiple missions, the best score on any mission will help you get better scores on other missions. Complete several missions and gain more Legacy Points with "No Missions" to unlock missions and enhance Legacy effects.
Well, isn't the "The Loop" quest really something that can't be accomplished at the moment (that is, in development and not implemented)?
It's not bad to see what isn't implemented in the game as a kind of roadmap, but it must be clearly shown that it's not implemented.
Why can't I see "Upcoming quest in development" instead of "upgrade_name purchased"? You are showing specific instructions for various quests. Why can't you do the same? I do not understand.
Mission 4 is effective, but too tedious...
Perhaps I think I'll get better results, but my willingness to continue my own mission is reaching the limit before the game progresses... :(
Would you be able to make this mission easier by unlocking some features?
Capitalism I
Food and money together? What could go wrong!
Space Traderunlocked
Duration: "Permanent"
No.I already had it, but I lost it.
There are some other serious issues as well. In the meantime, developers should focus on removing existing issues before adding new content...
@gbj64 One of the better ways to get Obtainium is to do 5 Reincarnations to buy "Unlock the ability to automatically gain Obtainium! The base rate is 1 per 60 seconds. Cost: 5 Obtainium". You get an Obtainium every minute. Then start investing in cheap research. However, some research items are very powerful! For example, don't miss the possibility that it's far more efficient to wait 20 minutes and make big progress than make small progress every 5 minutes!
The display of Level Up is the worst. Often the focus is on something different from what I was trying to allocate points for. Judgment of click range is not clear. The screen does not indicate where the game is currently focused. I waste points.
I finally cleared this in about two hours ... I certainly feel the lack of volume at the moment, but I enjoyed it to the end. I think that we can expect future updates.
Highscore
vampire: 4037
hydra: 4782
iron_golem: 7583
chulthuluseye: 7588
A very simple Idle game. Not bad, but a bit boring. But it's fun to figure out which enemies to fight, which abilities to improve, and how to grow more efficiently.
(3/3)
"Prestige" gives Prestige Points according to the Money you currently have. This is a permanent Glass selling price bonus. If this is high enough, you will be able to benefit enough from the few workers you have right after Prestige.
(2/3)
While Prestige is low, you need to clear 3x3 of "Anti-Clicker (Earn $)" several times.
3x3 will provide the displayed amount for each clear. Unassigned workers can be assigned here, increasing the 3x3 Sudoku clearing reward every second. This is really only needed at the very beginning.
6x6 will earn "Money p / sec" obtained by the worker assigned to "Sudoku Factory" in an amount equal to the time shown in the clear reward column. For example, if the clear reward is "Travel 6 minutes on time per win" and your "Money p / sec" is "$ 1", the actual clear reward for 6x6Sudoku will be $ 180.
If you get enough Prestige and have a lot of income per second, you can get a much bigger amount than 3x3.
9x9 will no longer increase the employment cost of a worker until hiring the indicated number of people. Personally I don't think this is very useful.
@Lympathy(1/3)
You have at the start of the game "Sudoku Factory" with 3x3 cells, a few workers randomly fixed in two cells and four workers freely assigned.
The factory cell will be a workshop for the same number of workers as the number written. To enter a number in a factory cell, you need an unassigned worker for that number.
At the start of the game, there are fixed workers in the cells surrounded by dotted lines and filled with numbers. Workers in this cell cannot be used in other cells. Fixed cells are reset each time you Prestige.
Just because workers are assigned to cells, they do nothing. You must specify a role.
Buyer (blue) consumes Money to buy Sand, Melting (red) processes Sand into Glass, and Seller (yellow) sells Glass to earn Money.
Workers are also free to assign roles to fixed cells.
Basically they do one job per second per person. "Upgrades" can increase the amount of work per second.
I'm glad you showed your understanding about hiring many workers. I have to suggest some other to you.
1. Increasing Row / Columns will rapidly increase the number of cells to set, but I need twice as many clicks to set it. You can only change the currently selected cell and change its function with a click. You should be able to move cells with WASD or arrow keys and set actions with one of the letter keys, or change multiple cells at once by dragging or holding down the Ctrl key and clicking.
2. The cost of expanding Sand / Glass capacity appears to be too expensive compared to the cost of adding cells. I currently have 8x8 cells and use 8x3 = 24 cells. Sand / Glass capacity is around 290 each, and there is plenty of room for updates to increase rates, but there is no point in buying it. Something needs to be done, such as increasing the cost of capacity expansion more slowly or unlocking a larger unit of capacity expansion when certain conditions are reached.
@JeremymiaGames >"What does "earnings per win per second" mean in the anti-clicker tab?" Assigning a worker to a 3x3 Anti-Clicker will increase the 3x3 Anti-ClickerSudoku clear reward at the rate stated there. This is useful only when Prestige is very low. If you have enough Prestige, 3x3 is no longer needed at all. You can make enough money with two fixed cells and four workers at Sudoku Factory shortly after a reset by Prestige.
This is a somewhat monotonous game at the moment, but a fun enough game.
By the way, players need to hire a significant number of new workers to gain more cells and take advantage of them. Can't we hire multiple workers together?
Is it difficult to implement language switching? Japanese players expect Japanese (language) for games developed by Japanese lol
In addition, the game does not seem to work at all if another tab or window is active.
MALIGNANCY 1e8,1e9,1e10... It takes a lot of time. Previous upgrades could be done in a certain amount of time each time, but each purchase of MALIGNANCY 1e8 to 1e10 seems to need to be left for a day ... At this stage, the progress of the game suddenly slows . Even if there is a new tier in the future, it would be quicker to dislike the progress that was too slow than to get there ...
STAGE 2 LOREDs will be purchasable alongside STAGE 1 LOREDs, provided you can afford them. I don't think it would be cool to hide them at the very end of the malignant upgrades
@UniversityOfPi Is there really a new version of the game right now?
gaby died 8 years ago and the website is not maintained.
I can't play games on that page. ("Insert flash game here" is displayed)
If you select `` Open in new window '', `` ou need to upgrade your Flash Player
Please upgrade to the latest version. "And the game will not load.
It seems that nothing happens when you try all of "Game won't load?"
And unfortunately the 4th choice is no longer meaningful.
It's an email form for him ... no more people to respond to it ...
Anyway, do you know where the latest version of Google Chrome can play a newer version of the game than the one on Kongregate?
The display is obviously not normal ...
On the left is a blue panel with "Passive Time" and "Active Time" etc., on the right is a green area with "Money Category" etc. and below that "Hpurly Expenses" etc. There is a purple panel that
The left panel is hidden below the right panel.
In addition, there is a panel below it that can be scrolled by the scroll bar or mouse wheel.
It looks like this game obviously needs a larger viewing area ... is something wrong?
This is clearly under development. I think this is not a game yet ...
Did the developer post this to test the code?
Nothing is enough to play this as a "game". Volume, "meaning" (theme) ... etc.
upgrade_name is the name of the upgrade.