well gfx are nice, but there are no really new elements for a TD, nothing that we have not seen before in other games that would make this one unique. upgrading the money skill makes it somehow pointless to play after some levels. clearly overrated compared to the game-depth of DTMG, Protecor-Series or Gemcraft...
good game, somewhat chaotic to play, but definitly nice. my savegame got lost, too. and the possibility to change rendering quality would be appreciated. 4/5
woho, just make it a little easier, too much enemies appear at the same time, coming from all directions shooting AND suiciding on you, quite impossible to survive, not to speak of defending the base. a weak 3/5
very nice idea, but a) difficulty level is very high, too high for my taste, maybe add some difficultly settings b) weapons are quite expensive c) momentum does not help much, as the enemies always do come in a big bunch, so the impulse just get divided up in the mass,... 3/5
one thing: i bought myself the first SMG for 500. all right, lets get a second one, because, i got two hands, right. so the second one cost 1000, or right bring me a pair of shiny new ones of 1000, the old one seems to be a bit rusty after two levels using it... ;-)
Looks very easy on the beginning, but to beat lv. 10, you have to start to grind down previous level. nice talent system, attack changing and support units. only things i dislike are the small and obstacle covered map, they don't offer much room for experiments.... 4/5
I stop playing, before I got to get the "Investor"-Achievment, brrr. Nice game, perfect atmosphere, casual gameplay. Please do NOT add counters, rely on the self exploratory character of the game. 4/5
No one can say this is a bad game, it sure has a high standard an lots of content. But personally, I never could find any fun in this, and other, follow-the-recipe-and-serve-concept games. I get repelled from the first customer on. Lack of choices in the generally determinatet game-play, or is it my work experience in a bar, who can tell? No rating.
JPG-compression below 50% is never a good option. most dialog graphics look like a 10%, and therefor consist mainly out of artifacts. gives everthing a very amateurish look...
compared to the standard setting "Toss the Turtle" and "Learning to Fly 1+2", this one seem rather bland, unappealing, humorless, slow progressing, repetitive and worst of all: boring. 2/5
nah, battle system consist of holding space, upgrade system offers no real choice, simply an very uninspired grinder. one point for the story, nada for gameplay : 1/5
Ok, this game reefers to an somewhat famous soviet-union film from 1986. i got it i mine film-archive, just never watched it, this might change soon. The game: nice gfx and effects, but the concept is so old, and there are no new elements... 2/5
finally, undefined managed to integrate separate music and sound mute buttons. hallelujah.
ok, maps with only 9x9 are very small, not much area to maneuver. and i don't see any information about the enemies weapon range. the aspects reduces tactical options somehow making it a bit of a guessing game. still, very interesting... 4/5
Hey, thanks for the feedback! I will work on the balance for the next update :D