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Ralfo's Comments

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The Light Years

Play The Light Years

Jul. 06, 2011

Rating: 9

@IHateCanabalt: same for me, game does run very slow, even on lower quality settings...

space defense

Play space defense

Jul. 06, 2011

Rating: 2

well, it doesn't look like its finished. add the usual stuff, points, upgrades,... come back again...

pinball

Play pinball

Jul. 05, 2011

Rating: 0

ok it works, but this is a rather rudimentary pinball machine, there is a lot work to make it interesting.

Barbarians at the Gates

Play Barbarians at the Gates

Jul. 05, 2011

Rating: 3

i like it, had to quit around level 135, for those that think its too hard, leave one or to empty wall in front of the attacking barbarians, they go for the nearest wall. this way you can save your units. then go for the range upgrades. invest in two gold mines at the beginning. i like the story aspects, but the game is too long, it needs a save option. still very nice 5/5

Moja Grand Prix

Play Moja Grand Prix

Jul. 02, 2011

Rating: 1

it is... kind of... FLAT!

Top Defense

Play Top Defense

Jul. 02, 2011

Rating: 13

not bad, but not that good either. i think it is overdeterminated in many aspects, limiting the possible choices and tactics. you overall have to play every level according to the developers set up for it, making it boring after a few levels. wold be better with: persistent upgraded, energy based on your outcome on previous levels, less limitations in number of weapons placed on the battlefield, less limitation in upgrade choices. rating: a weak 3/5

Labyrinth of Retintwa

Play Labyrinth of Retintwa

Jun. 30, 2011

Rating: 13

1. Rate game -> 1 star. 2. Flag Game. 3. Add and Vote on tags -> "-" (minus) all tags. 4. Click on developer name -> Report Abuse. 5. Leave a comment letting others know what they can do to remove this sort of garbage from Kongregate.

Villainous

Play Villainous

Jun. 30, 2011

Rating: 2

great and fresh game, my only suggestion is that units should close the gab, if a unit falls. 5/5 and faved.

Isteroth Defense

Play Isteroth Defense

Jun. 29, 2011

Rating: -1

no tower effects, all enemies come in with the same speed. not even the basics are included. 2/5

Huge War RPG

Play Huge War RPG

Jun. 28, 2011

Rating: 50

don't you ever get tired of annoying people, papercup...?

Flying Justiciar

Play Flying Justiciar

Jun. 28, 2011

Rating: 1

well, i would suggest to reduce the enemies bullet speed by a least 30%, to make it somewhat easier to dodge. and the levels are very repetitive, diversify them... 2/5

The Adventures of Dear Explorer

Play The Adventures of Dear Explorer

Jun. 28, 2011

Rating: 1

Excellent music and atmospheric sounds, quite nice one, old school but fine. a sequel less linear and with more degrees of freedom in gameplay would be great. 4/5

Greeny Gap

Play Greeny Gap

Jun. 25, 2011

Rating: -2

not my cup of coffee.. 2/5

Swordfall: Kingdoms

Play Swordfall: Kingdoms

Jun. 19, 2011

Rating: 10

looks good, i like the rendered gfx. lots of interesting units. but i would like to see another form of battle than this overused "place your unit one a lane system". it demands fast reactions and does not provide enough room for decent tactical decisions. why not make a nice battelfield to command the units in formation, instead of letting them run with tunnel vision into the enemies. furthermore autobattle is completely dissatisfying, would be good to see some form of calculation or simulated battle. this game has potential, but so far 2/5, sorry

Mech Front

Play Mech Front

Jun. 12, 2011

Rating: 23

not too bad, but not too good either. i like the sets of units, and that both side do have different ones. suggestions for improvements: both maps could be better: the strategic maps could be larger and resources on every hex should vary. sort of terrain would be god. the tactical map desperately needs some topographic elements e.g. streets, buildings ... with influence on the line of sight and the line of fire. lastly there could be more control over the behavior of your units. so far 3/5 keep it up...

Elements of Arkandia

Play Elements of Arkandia

Jun. 09, 2011

Rating: 3

another calculation: lets estimate a daily 300gp income with with a gain of 1gp every day, considering the 30.000gp and the interest rate of 0.5% per day, you need 114 days to repay the loan. thats a least 342 (considering the first area) enemies to beat in a long lasting match-3 game. and there is always one enemy more in every new area. sorry, i got a life to live...

Elements of Arkandia

Play Elements of Arkandia

Jun. 09, 2011

Rating: 249

Some calculation: there is an interest rate of 0.5% per day (!) on your "daddys" loan. this accumulates to 15.56% in 30 days, reaching 496.28% in 360 day. your "daddy" sure was in a hurry, rushing to the next loan shark. why not just sell your little boy directly into bond-slavery... ;-)

b24 Bomber

Play b24 Bomber

Jun. 07, 2011

Rating: -2

ok, why ... can't we move sideways to evade these yellow things? ... do the enemies hover like helicopters? ... can we fire only single bullets? .... are the upgrades useless? 1/5

Chuck Norris RPG

Play Chuck Norris RPG

Jun. 03, 2011

Rating: 0

compared with papercups previous contributions, this one has at least rudimentary aspects of a game an not only stupid and offensive text fragments. it is still extremely bad, but who knows, maybe papercup started growing up a bit... 2/5

Zombus

Play Zombus

Jun. 01, 2011

Rating: 1

basicly a good game, but i dont like the straight level designs. i would like to see more space for free roaming and things to explore, maybe some rpg elements, a story, and of course, some school kids with uzis in back for support! 4/5

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