so i bought a machine gun for 2000$, then i pay 4000$ for two, and throw the first one away? enemy planes shoot from every angle with their fixed guns? 2/5
Thus it is a nice game, it has some major flaws: loading often fails a "raidmodule", game stalls after selecting a card about 1 of 10 games. personally, i don't have a problem with the energy limitation, keeps us addicts away from finishing the whole game in 3-4 hours, as we have to come back all the time. game concept itself is o.k., somewhat simplistic and over automated, some more option for the player would be better esp. to choose targets for abilities. would be 4/5 but it is still too buggy to be really super. 3/5
please, auto pick up coins and other stuff. energy bolts are often casted in a higher row than the avatar. a separate mute button for the music? no rating...
really nice, , good music, no lag, funny gfx, tons of god ideas well combined, e.g. enemy bullets do little harm, but colliding is lethal, BUT needs much more levels and types of enemies. definitively to short, when you unlock daisy, the fun should begin, no end... 5/5
Well, framerate on slower computers get set very low, making it hard to play at all, thus the gfx is not that impressive at all, so i don't see why it it so cpu intensive. we seen better and smother gfx in flash dozen of times. concept of the game is good, until you enter the city, were all zombies just walk straight in on you, no matter were they are one the map. so you have to run to you destination and eventually get surrounded by the crowd, an you can't do much about it. this part of the game, really should be improved,... 2/5 sorry
well. it gets somewhat boring after some time: levels are very similar, except for the new enemy. but while he get introduced, there isn't much surprise what coming. and you are forced to clear every level completely. secondly there should be some ways to get more firepower e.g. an more flexible upgrade system, rather based one points, then on passed levels... 2,5/5 mainly for good gfx, but some lack of gameplay
might be friendly for colorblind, but B/W make it extremely hard to distinguish between friendly and enemy bullets esp. on boss level. furthermore i would suggest to make control between mouse and keys selectable. simultaneous input from both devices can generate problems. overall mediocre, gfx is simplistic, no sound, an you have to grind down already finished levels, esp. because if you fail a level, you get no points at all. sorry no more than 2/5
Concept is somewhat simple, gets repetitive after two rounds. And i wonder what they call "cpu intense", presenting very poor GFX, that start lagging quickly? 2/5 for not presenting any interesting ideas...
i like it, very nice combination of genres, at lot of things to explore, achievements for long term motivation. i would reconsider if it good to have a battle every year, or reduce the steepness of the difficulty of the levels a bit, the number and strength of the enemies get very high in relation to the slow development of your planet. furthermore i would like to see the enemy bullet-speed reduced by 20%, to make evasive action easier. still 5/5
already a very interesting game, just add some more content, like different enemies, and a mute button for the music, not a combined music/sound one. just for the original character creation alone 5/5 and fav.