not bad but: apart from missing healing, i would suggest to give cursor an missile different colors. everything is white which make it hard to distinguish between object, esp. cannon bullets.
furthermore i think there should be a EXP-bonus-time based bonus or a limit of enemies, to counter the tendency to grind EXP from the early stages. 4/5
Well designed game, but i generally dislike, not to say "hate", this type of of spawn/ lane concept, which is oversimplifies the gameplay for real tactics. make it turn based with a map to move in all directions...
master nerdook strikes again with a small, short, but fine piece. like all your games quick and enjoyable, relatively easy and fun to play.
now, we are all waiting for the grand jewelry, a big one, probably and RPG, that makes us all sweat and grind to finish... 5/5
nice music, gfx and units are funny and unique. sadly the game mechanics are somewhat simply, only two resources, one lane to go and no control over the units, doesn't give you much options or different strategies. nice for two or the rounds, then it gets really repetitive and tedious. 2/5 for poor gameplay...
ok, i played four levels, and all the maps are plain desert with no obstacles whatsoever. and RTS with no topography leads to: build up defence around base, find enemies position, then send all you got on them. no positions to conquer or secure, not advantages/ disadvantages from terrain, just smash all troops onto each other. apart from the unfriendly handling of the game. 2/5
well, waaaay too much obstacles, that stop you instantly, making it very random and frustrating. 2/3 of the tries are just finished by these. overall much to high prices or not enough payment for the distance you traveled, making it ill balanced. love the gfx and the constant screams. overall 2/5
it's like the 7ths TD you put out, they are basically the same, i suggest you should study some of the top rated TD, and focus on their game play and game mechanism. then should realize, why none of your games are fun to play. instead of creating new gfx and settings, concentrate on playability and game features. 1/5
WTF: "the last area is only available a mochigames.com" !!! FOAD 1/5 just for that, otherwise would a nice game, i'm not playing it all again just to see the last level.
bugs ;-) out for: background picture keeps wildly rotating through different pictures in battle zone. one attack is possible, after that, buttons don't work anymore. very sad looks very promising...
well, the mining itself is just plain boring, you just can raze down everything bit by bit, not even some falling stones in the good old "boulder dash" way. what the point in buying some antidote and just run down mine. furthermore it is all so slow and stubborn.... 2/5
not a bad game, seen from concept side, bad overall lame level design, nearly all levels basically are the same, the game elements are not well used.. 2/5
checkpoints are badly placed or are missing at the beginning of levels, were you easily can die by falling from the platforms; sometimes zombies just "disappear"; music sets in spontaneously, even if turned off before...
a game with one resource only, no control over units, one lane to go, and auto spawning. the only options is some upgrading, and collecting some trebuchet or wood. concept fail. 1/5
a bit too much luck based, as there are a lot of different balls. just start with reduced number of different balls, eg. remove the useless smilies, a little bit more time, an this would be much better. 3/5
fine new idea, but missing some sound, qwertz-keboard-problem, jumping could be somewhat higher, and there should be some bonuses around, at least some health. furthermore i would suggest to integrate some more RPG-elements. still fresh an unique game ... 4/5