hm, hitbox is larger than the ship, making it hard to evade bullets and missiles. and you need to much, luck to get bonus drops from the enemies esp. shield and screenwide bomb. using the bomb you often get a new one. when you get the mortar, the game gets very easy, the rest of the weapons are pretty much useless, the machine gun stays a defensive pea shooter till the end. desperately needs some balancing of difficulty of the level, and strength of ugrades and bonus drops. 2/5 for cut scenes. oh and a mute button for the music?
well gfx are polished now, but gameplay didn't change a bit, except the rockets. mostly one lane to got, no curves, impossible to foresee other cars prior of overtaking, sad, sad, sad. there is good basic idea, why did you not improve it??? most annoying: now there is a constant shaking of the screen... 2/5
much too simply stat, equip and battle system for my taste, gets repetitive from the first second on. not a very decent RPG, and bugs out i the middle of exploring for me.
and its seems, that there is some ping-pong system for the order of the next turn. i often found that the enemy is moving next to you, has his attack round, then all other attack, than attack me again (i do NOT mean the multiple attacks) before it my turn. strangely, I never got this effect for me...
not bad, let wait for the whole piece. but... music get set on 30% at the start of every battle. no defensive stance for unused AP. range penalty on damage for ranged weapons are too high, combined with low chances to hit, it make only sense to use them in close range. prices for ammo a very high. else, very nice. 4/5
dunno, nobody excutes the attack command, both enemies sit duck, give attack command just creates some red minus number for one round. battle does not work as shown in the tutorial...
just more level, better level design, more different enemies, maybe some additional form of control for the zombies, of course upgrades!, bonus stuff to pick up, just work on it, i see massive potential in this game. no perfect yet, but i do give full points for the concept. 5/5