Interesting concept, but if get the first few levels, like five spike, go for length, then you can graze down the enemies, esp. if you hold the mouse button, you start rotating. now I just sit with max. length and about 16 spikes in depth 50, score keeps on counting, could go for endless score and kills...
music and atmosphere is great, just make it harder... 5/5
the start screen most clearer indicates a copyright, so why do you upload it, as you obviously are not the holder of that right. if the author would have liked to share the game for free, he would have chosen a certain license. you should respect that.
Movement starts slow, making it very hard to evade bullets. Movement is not upgradeable. No Hp bar. To scroll screen, you got to get somewhat over the center line, giving the impression that 2/3 of the screen is useless behind you and you are always running into enemies because of that. scrolling tend to have a swing back, if you stop from full speed: nice gfx feature but very irritating. upgrades don't bring new aspect of game. overall 2/5 + 1 for gfx ->3/5
suggest of better use of the screen: up to 2/3 is used for the ground, e.g. you never really see the railroad but lot of green and yellow burred mud...
strange: cows survive a direct hit by a plane, if you use the jetpack, then shoot the missile, you are levitating... else pure fun, somewhat less educative... 4/5
puhh, much too repetitive, no upgrades, no interaction with the environment, hamsters just drop off from the ceiling or pop up instantly. one point for the music, one for the 3D, zero for the gameplay --> 2/5
then you get the acid unit in lv. 6, which is clearly overpowered, you get through a level flawless. normally games get more difficult to the end. this one gets easier...
not much better than the first one, upgrades are too costly compared to the effect, enemies get strong very quick and have too much resistance or immunity. if you win a level, it because you lots of life to waste AND you get the money even for passed enemies. needs much balancing, more place for units, and a decent upgrade system that brings in new aspect of the game, e.g. spells....
so far only 2/5
For heavens sake, did you ever made a test with your own games: first wave destroys the only affordable tower, leaving you unable to by a new one! why does somebody upload something like this??? 1/5
one of the worst pastel games for me, and i do like them normally. without any target its very unclear, what to do or find. the typical navigation problem of pastel games does make it rather unpleasant. you get the feeling of running constantly into dead ends... 2/5
like all pastel games, excellent gfx and atmosphere. but always the same problem with the navigation forward and backward. it interesting to see it even occur in the walkthrough twice! why don't just get the "back" area out of the screen, and a different arrow pointing in a possible walking direction and a object related pointer would be really helpful for all your games...
still this is am minor, but annoying flaw, but rejects new players instantly.
for this game 4/5
not bad, very creative set of weapons, but falling zombie are somewhat hard to differ from the ones still alive. time for pick boxes could be a littler longer. rather nice cutscences, in total 3,5/5 = 4/5
normally, i do hate puzzle games, even this can't hold me for long, but i think it is overall very well done, excellent atmospheric sounds an music, reminds me of the soundtrack of "blade runner",... 4/5 from a puzzle hater...
only ASWD-control is always bad for me as a lefthander, please add the arrow-keys. additionally, why do you have to use SPACE to get the experience-orbs???