i would suggest not to make both sides completly identical. give each side different units and buildings. more than one type of resource would be good. use of the whole map would be better then just a single lane. good gfx.
well, if you move to another building, you do leave behind all your stock, furniture, and register, just take the money and run??? and if you move back again, you have been looted completly??? futhermore, there should be more options, some direct random events would be nice too,... so far 2/5
i do think that the arena like playfield is somewhat small, i do find the the sudden change from from player centered view stopped by the invisible wall very disturbing. both of these aspect do make evasive movements very difficult...
i think, with some more RPG-element, shops, loot, potion, spells and all the other stuff, this could get a really interesting game. so far nice, but there no reason to hang on for more than a few minutes, then you've seen it all... still 3/5
a rather bad copy of the first and original "grand auto theft2, which was a "top down, too. bad: walking controls is different from driving controls, why. city map is very small. AI smashes cars in mass colisons on every corner, so its no use attacking people, just stand at a zebra crossing to collect money. then zombie mode, afterwards losing all collected money? missions are no where to be found, blue arrow indicates a useless spot middle of some street. seems very halfbaked to me. 1/5
game bugged out on the first level, where enemy shoots back (advanced major defender): wave counter shows zero, no more ballons, but level won't finish. overall a nice game, gets easier over time, as your turrets get more powerfull. 3/5
very nice one, just missing some long term motivation. suggestion: instead of simple quantity based upgrades, make some based on parts you collect in the battle. some weapons would be good, too. 4/5
we all have seen a dozen games like this, spawn till you drop. here you got only a single lane, and unit disappear behind enemies base, so you got to spawn even more. missing control over units makes it completly bland. 1/5