hard to classify all the objects, to much squares :-), sometimes it impossible to see oneself, not to speak of your tiny little crosshair...
2/5 for five minutes of fun...
hmm, don't know, all you can do is put out your units and they run around on the battlefield like crazy. everybody shoot only in horizontal lines, so your units do run more than shooting, and they miss when they shoot in the back of the germans. after a short while they have stacked up to big pile, but the enemy comes in fine lines, your troops running up and down... then why do you loose if one german reaches the line, is it football?
i would like to have controll over units, to set up a defending positions...
sorry 1/5
i personally dislike defense games. here we have great music an sound, nice and fast 3d vector gfx. gamepaly itself somehow repetetive and more or less boring.
give me a tank, so i can roll in vector space, i would happy ;-)... so 3/5
dislike the AI (or should i say "non AI) of the ant and bugs: they go straight ahead, be stopped by any obstacle. would be more interesting, if they would behave more insect like and, try to find a way...
2/5
would call this a "defense game", but not a "tower defense game", anyway gfx are fine, sound are repetive, music and intro are well done.
but the gameplay itself: choose a spell, and keep enemies under fire and collect souls... that all...hmmm 2/5 for gfx
needs more different enemies in one area, a bit of randomness in fighting, everybody hits always with the same amount, some hidden treasures to loot, ...
the common stuff....
3/5 ... need some work..