Overall a bit slow paced, level design doesn't offer much variety. Need some more exploitative area, and how about certain objectives on each map, instead of simple kill'm all. Laser and Plasma Chasis seem superior due Regeneration and Lifesteal. But last boss seems impossible to harm with the laser. 3/5
Needs some more elements to be interesting for longer plays. Add some upgrades, perks for achievements, levels with some bosses, and this will be a great game. so far, it gets very repetitive an lame after a short while. 3/5
Far to easy: got all skills maxed half way of the game, finished in 4 days 7 min, wave 16, and had 41 useless skillponts left! Nice atmosphere and sounds. 3/5
Looks very much beta, not much fun to play. Zombies move straight in on you, they are somewhat too fast. Furthermore there should be some more chance for resources, and a definite goal to achieve. 2/5
needs a bit of works, like upgrades toy buy: minimap, radar or some ghost buster equipment. also some more level, with different ghosts... just get creative, 3/5
gets repetitive very quick, desperately need some new game elements after a while. people want the sense of progression, and a story and more upgrades and stores, and people will like it. so far it is more a rudiment of a game. furthermore, the game really get slow an laggy on my machine...
2/5
Thanks for the review. Your suggestions are similar to many other peoples' suggestions. I'm planning to add a shop/coin system eventually along with some upgrades. I may have just found the lag problem, so that should get fixed fairly soon.
How come, that shitty gfx is so demanding, that the whole game gets damm laggy. my machine it not that strong, but come, a dozen objects on the the screen and I loose control due lag. If there where anything fanzy, I wouldn't say anything, but the game looks very common, nothing I would expect to devour cpu time... unplayable 1/5
Hey, thanks for your comment. Unfortunately the game is quite cpu intensive, as all the graphics are vectors hand drawn within flash, instead of bitmaps. There's also quite a few filters/effects that take place on screen. So the game requires a moderatley powerful computer to play with 0 lag. All I can recommend is reducing the quality to low and turning off all the effects in the options. As this might help a little.
Ok, gonna work on that, thanks