Always like the atmosphere in b/w and red of the sift head series. But gameplay often can't keep me hanging for long. But these cut scenes! awesome, i always stunned by them, and I really think, there should be a full length film, even made in flash, about vinnie. man, I would love to see that. why not start crowdfunding for something like that? vote for the idea, people
woh, one of the fastest responding developer, I ever saw, compliments. Should be rewarded with feedback: i'am sitting duck behind my sandbags, (do they provide cover against enemy fire?) with my three pulse rifles, lots of money, in level 61, but the story doesn't move on, after I removed the broken fuel tank somewhere in level 40 or so. furthermore there is a commando zombie waiting for me in the left alley since the last ambush. He may be smart, but I'm not dumb either to go trigger him. Changed my rating to 4/5
Thank you again for taking your time to write a new feedback.
Yes, sandbags and objects like cars provide cover against ranged ennemy, meaning 50% chance of the bullets to hit the object, but if ennemy/soldier is close to object then the object will become cover and wont have chance to miss.If you got the fuel then clik on your car.Also now you can sell the sandbags.
Thank you again :)
another thing, equipment shouldn't just disappear when upgraded, would be better, if it could to be redistributed to others. enemy hits on soldier should be more visible.
Well, everybody seem to be happy about this game, I got some points: scroll-speed up-down is somewhat slow, making management of six solider difficult; needs a way to remove sandbags to unblock your ways; automatic ammo pick up shouldn't go forward to the next ammo crate. GUI could be improved e.g. one screen with all soldier-based information, like stats AND equipment together. @streetlife: M&B2 has been constantly improved by URB in the last five (!) years, there is no other flashgame offering more tactical possibilities and gameplay freedom than M&B2. @Ramos no offense, still a solid beginning, 3/5
Hi.
Selling sandbags - sure we will update tonight with sell sandbags option. Speed up - speeding up the game will make player very confused.
Thank you very much , im not ofended , im glad you took the time to write us a rewiev :)
We will make an update tomorrow
oha, the first game in html5 i saw on kong. does run somewhat inconsistent, but still playable. the game itself should be expanded, you know everybody wants upgrades. 3/5
Thanks, this is demo version cause of engine free edition. it's limit some of features. We'll improve in full version.
If you need to support or give to charity. contact us : studio_moji@hotmail.com
A fair warning for all starters: it took me 9 minutes for 13 points gain in the last skill "jumping". that means around 1 hour 40 minutes to finish it. that only for jumping. overall i would estimate up 6 hours for the whole game of grindy minigames. no way to speed it up. most of the time just watching falling block in the first jumping lessen. consider this after the first running lessen.
fairly good game, but after getting into the game, the linear mechanics makes it really easy, needs some randomness like sudden events or other surprises. 4/5
Very disappointing, the only new elements are some rather primitive minigames, often more frustrating than funny, and the team options, which is completely useless. I would have suggested to improve the old training level in complexity, add some shop items that have effects on an more differential stats system. And some management system for the money, e.g. sponsor, maintenance for the duck... 2/5 just for lack of new ideas, sorry.
very unique, but i think there is somewhat too much manual controls, as you have to upgrade your towers, use commanders specials, activate slow and meteor towers (while their cooldown isnt' very obvious) and use your commander tower. thats a lot of multitasking, which would be better, all towers would fire automatically, and commanders specials would have hotkeys. 4/5
Bug: "next" button after flight doesn't work. apart from that, i would have expected something more explosive and some helicopters or surfers. due to the music ;-)
hmm, you finish a level, you get some skill points ONCE, and you can replay them, but it says "case is closed" afterwards, and you won't get missing points. so you get stuck a higher levels, with no way to get more skill points. really bad concept, if you ask me... 2/5
what is this? an over-automated RPG without any stats. just stupendously follow the green arrow, click for mission, click to kill zombies, click to pick up this, click, click...., thats it. boring after about 180 sec. 1/5 for bad concept. if you just had aim for yourself, for starters
You see the thumbnail of a featured game, and you know, it is a nerdook game. an indeed, it so typical nerdook, with all it good and bad sides: unique style in GFX and design, quick and dirty gameplay, nice upgrades and achievements, overall easy to finish, not to much tactical depth and gives not much reason for longer playing or even replaying it more than twice. still i like your games, but i said i before, why don't you make something bigger. we all wait for an grand RPG from you, that keep us playing it for days, not only minutes. 3/5
so i tried endless mode one lv.: after 2-3 hours the wrath simply couldn't be stopped, because there was no more space for traps. i used the whole field, still only 2/3 of the unit were upgraded. after the final wave 84, i was rewarded 11x iron, 2x manual, 1x mana. no here it comes: there is a limit of FIVE (!) for reward, so i got only 5 iron. changed my rating from 3/5 into 1/5.
So, the final wave in lv. are strong regenerating vampires, 120 in a row, with high armor, so you loose for sure, leaving with ZERO reward for playing 45 minutes. so i tried replaying lv. 1 to get more resources. but you only get them once per level. best way to frustrate the player 2/5, sorry. make getting resources MUCH easier!
just a mediocre game, looks to me, as it isn't that well designed. the gameplay offers not to much diversity, just one-endless level, small upgrade system, gets repetitive very quick. We have seen better from IriySoft. Much better. 3/5
Thank you again for taking your time to write a new feedback. Yes, sandbags and objects like cars provide cover against ranged ennemy, meaning 50% chance of the bullets to hit the object, but if ennemy/soldier is close to object then the object will become cover and wont have chance to miss.If you got the fuel then clik on your car.Also now you can sell the sandbags. Thank you again :)