yeah i noticed that happens a few times since the terrain is self-generated and not always predictable. I am using a different system for the planet terrain generation in the next version..
Well, our fat captain seems to have a weight-problem. He calls it walking, I would call it creeping. And his breath for his "running" is at the same level as his general fitness. ;)
Looks like a nice game, but as it part of the game to get from a to b, make him faster, a lot faster, otherwise, it is fairly unplayable. And shooting seems to be of target somehow.
It's is two weeks on kong, got about 1M plays, and its the highest rated on kong, and on armor-games with 17M plays. how come there are no badges? after playing it on armor-games more than once before, give the people some reason to play it again.
Very good, old-school and well done, esp. like the sounds taken from alien-films and surprises in the game-play. Great Atmosphere and triggered music effects. Overall a bit on the easy side, and a bit short, didn't earn enough money in the whole story to buy the last three weapons, but still fun to play. Hope to see the sequel. 5/5
just improve the GFX a bit, create a story, and open it up for the user with a nice UI, and you would have a great game. KONG surly needs some nice stats-based RPGs. 3/5
Finally it here on kong!. This game sets a new standard of TD, at least as good as the "Gemcraft" or "Cursed Treasure". Sound and GFX are awesome, voice acting is hilarious, animations are great, everything is designed to be well balanced. Only the fixed places for towers are a minor setback, but this is forgivable. 5/5 and favorited, now i have to wait for badges...
Greetings Robot Destroyers,
Thank you all for your feedback and for your support.
Considering your messages, we are currently working to improve the game.
A new, bug – free version of the game will be uploaded approximately 10-13 hours from now.
Until than play safe and check iR obot Facebook page http://www.facebook.com/pages/IR-obot/187382648018296?sk=wall
Hi there. Abilities were planned but again, I wasn't sure how a classic with a twist would go. Seeing that people enjoyed it (minus the flaws), i'll likely create a second with more of the features I had planned. Thanks
Questions over questions: who is towing me and my car back, every time, you ran out of fuel? Is it the same guy, who gives me money for the traveled distance, just to get it back for scrap car parts? But most important of all: who has the decency, to go out in an zombie infested area every night, just to pile empty crates??? 5/5
I too don't like the controls. It be better if they would be more tank like, you now forward and backward (!) and turning on the spot. Instead of indirect and hard to control movement into direction of the pressed key, i would be easier to avoid hitting enemies with instant armor loss. Generally, the game could be more dynamic, kind of slow gameplay... 2/5
there is nothing bad to say about this game, but it desperately needs some additional features to be more interesting, esp. while the levels are quite long. 3/5
The tutorial looks like a combined machine-translation from Chinese, Japanese AND Kiswahili. Very entertaining, but pure semantic chaos. I could live with that, but the game lags so much, making it rater impossible to play and use heuristic measures to understand it. 1/5
yeah i noticed that happens a few times since the terrain is self-generated and not always predictable. I am using a different system for the planet terrain generation in the next version..