It seems that there's not much point to resetting. By the time you have enough to get a single biscuit, puppies are long obsolete. The gain from the stuff that can be bought with biscuits isn't worth the reset.
Fun at first, but the game has some severe flaws:
1) It's really repetitive in late stages. It's seriously padded.
2) Success is more closely determined by items & upgrades than skill.
3) Selling items is poorly handled. (You have to equip an item to sell it. It's really easy to accidentally sell the stuff you want to keep. And if you're selling a bunch of stuff of the same kind, you have to keep flipping between the inventory and shop.)
Fun game. Is it possible to get the hardbadge without spending any small triangles? (I got 89 big triangles without spending small tris; I need the winged boots +1 to get one big triangle in Curiosity.)
There's a decent game here, but it has a lot of rough edges.
For one, any two counters measuring the same thing should use the same units.
For example, if one price is given in $...T, then all prices should be, and price rates should be $...T/s.