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rambofx's Comments

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Snipe Heads

Play Snipe Heads

Oct. 03, 2008

Rating: 0

Anyone any suggestions?

Snipe Heads

Play Snipe Heads

Oct. 03, 2008

Rating: 0

Ok this is my 2nd game looks pretty good to me. I will make more levels upon request just send me a shout or whisper with your ideas. Please click my adds lol!

Triangle Brothers and Bub

Play Triangle Brothers and Bub

Sep. 28, 2008

Rating: 0

Stupid nothing to do with anything and crappy music

Best Chicken Eater

Play Best Chicken Eater

Sep. 27, 2008

Rating: 0

thsi game took me about 3 days to work out the bugs because it was my first game and i knew nothing about flash and had to watch many tutorials.

p0ng!

Play p0ng!

Sep. 26, 2008

Rating: 0

very fun but i keep losing = ) me and you need to talk sometime so i can get some tips on actionscript and programming im just starting

chicken eating part 2

Play chicken eating part 2

Sep. 26, 2008

Rating: 0

DONT tell me ooo this and that and the other thing is wrong with it tell me whats wrong and how to fix it send me a shout or whisper if you need more info to tell me how to fix it

chicken eating ot. 1

Play chicken eating ot. 1

Sep. 25, 2008

Rating: 0

like i said im new im not to sure how to add multiple levels together and im not sure how to add scores still learning in the procces

chicken eating ot. 1

Play chicken eating ot. 1

Sep. 25, 2008

Rating: 0

My first game i need a little help making a title screen where like you click a button to start the game and to fix the bugs my action script is nClipEvent (load) { yspeed = 0; xspeed = 0; wind = 0.00; power = 0.65; gravity = 0.1; upconstant = 0.75; friction = 0.99; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { xspeed = xspeed-power; } if (Key.isDown(Key.RIGHT)) { xspeed = xspeed+power; } if (Key.isDown(Key.UP)) { yspeed = yspeed-power*upconstant; } if (Key.isDown(Key.DOWN)) { yspeed = yspeed+power*upconstant; } xspeed = (xspeed+wind)*friction; yspeed = yspeed+gravity; _y = _y+yspeed; _x = _x+xspeed; if (_root.wall.hitTest(_x, _y, true)) { xspeed = 0; yspeed = 0; _x = 120; _y = 120; } if (_root.coin.hitTest(_x, _y, true)) { _root.coin._x = Math.random()*400+50; } }

The Adventures of Boring Blue

Play The Adventures of Boring Blue

Sep. 23, 2008

Rating: 1

overall if this is one of your beginning work its a very good test. make it into a full game and i think it might be a better game. I would help design levels but i first need to learn too lol= ) if you could help me i would love to learn and help you out.

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